Tau takes the briefest of moments to reposition the illumination in the area before beginning another spell. Suddenly bright green acid springs from his hand and flies over to the human zombie, striking it in the chest. Tau makes another motion and the acid flares again briefly, damaging the zombie even more.
OOC:
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Tau casts Melf's Acid Arrow for 2d4 damage for each of 3 rounds and uses an item to add 2d6 acid damage on the first round only.
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[SBLOCK=Tau's Current Status]Location: J-9
Initiative: 25
HP: 37/37
AC: 18, FF: 16, Touch: 12 [+2 vs Ranged]
F/R/W: +7/+5/+9
Speed: 30'
Currently Active Spells:
Mage Armor (+4 Armor bonus to AC) [8 hours]
Primal Hunter, Primal Instinct (+5 to Climb, Jump, Swim, Initiative) [24 Hours]
Dancing Lights (1 min)
Available Options:
Pearl of Power, 1st lvl (2/2)
Arcanist's Gloves, +2 CL 1st lvl (1/2)
Gloves of the Starry Sky, Magic Missile (3/3)
Healing Belt, 2d8 healing (3/3)
Armband of Elusive Action, avoid AoO (1/1)
Rod of Frost, 2d6 cold to 30' line (3/3)
Minor Metamagic Rod of Sculpt Spell, (3/3)
Burning Veil, +1d6 dmg to Fire spell, (3/3)
Caustic Veil, +2d6 dmg to Acid spell (2/3)
Memorized Wizard Spells [3+3 0th, 2+2+3 1st, 1+1+3 2nd] (Caster Level: 6)
0th (DC 15): Mage Hand,
Dancing Lights, Prestidigitation, (Caltrops), (Acid Splash), (Acid Splash)
1st (DC 16): Shield, Lesser Orb of Acid, Nerveskitter, Burning Hands, (
Mage Armor), (Grease), (Wall of Smoke)
2nd (DC 17): Alter Self,
Melf's Acid Arrow, (Glitterdust), (Web), (Cloud of Bewilderment)
Memorized Archivist Spells [4 0th, 4+1 1st, 3+1 2nd] (Caster Level: 6)
0th (DC 15): Detect Magic, Detect Magic, Mending, Cure Minor Wounds
1st (DC 16): Produce Flame, Entangle,
Primal Hunter, Faerie Fire, Lesser Restoration
2nd (DC 17): Cure Moderate Wounds,
Primal Instinct, Mirror Image, Flaming Sphere
[/SBLOCK]