Inwardly, Tau grins smugly when he hears Andrew's "warning". Having already revealed this information to the group, it is wholly redundant. "Well welcome to the fight! Glad you could catch up!" Concentrating on the fight once more, he again casts a spell, light welling up around him. The light then flows into his body and shoots from his hands at the vile creature."Constables" Andrew calls out "Do not use magical fire on the beast, it will only heal them"
HP: 75/76 AC: 15 AC(T): 12 AC(FF): 16
Init: +02 ST(F): +9 ST(R): +3 ST(W): +0
BAB: 06/01 Grapple: 19
Mountain Rage: 1/2 (7/8 Rounds)
Weapon Attack Damage Critical
Great Axe +2 (Lg) +15/+10 3d6+13 (+1d6 Cold) 20/x3
Longbow (Mty (20) Cmpst, Lg) +07/+02 2d6+05 20/x3
Throwing Axe (Lg) +06/+01 1d8+08 20/x2
Truncheon (Lg) +14/+09 1d6+09 20/x2
Empty Hand +13/+08 1d3+08 20/x2
HP: 44/76 AC: 15 AC(T): 12 AC(FF): 16
Init: +02 ST(F): +9 ST(R): +3 ST(W): +0
BAB: 06/01 Grapple: 19
Mountain Rage: 1/2 (7/8 Rounds)
Weapon Attack Damage Critical
Great Axe +2 (Lg) +15/+10 3d6+13 (+1d6 Cold) 20/x3
Longbow (Mty (20) Cmpst, Lg) +07/+02 2d6+05 20/x3
Throwing Axe (Lg) +06/+01 1d8+08 20/x2
Truncheon (Lg) +14/+09 1d6+09 20/x2
Empty Hand +13/+08 1d3+08 20/x2

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.