Pathfinder 1E Scotley's and Leif's Constables of the 14th Ward - Main Action Thread [3.5E D&D] [IC 04]

Neurotic

I plan on living forever. Or die trying.
OOC: This assumes that devils stand in a rough line and that Taraniel is on one of the edges (since he wasn't with the group initially.

Everyone:
+2 to hit and damage
DR 5/- (2/5 rounds)
+2 damage vs flanked foes (2/10 rounds)


Dancing bard whirled around the line of devils coming at the back of the closest one, using distraction of his newly found allies to slash at the beast. His movement eratic and evasive, he manages to go around the melee and slash at the back of one of the devils. His strange purple sword sings hums as it cuts the air and small blasts of sound follows the blade into fiendish flesh crushing and tearing along the edges of the wound.

[sblock=Actions]
Move: dance around the line, ideally avoiding OAs, but taking one if needed (AC: 21 (or 23 if within circle vs evil)
Standard: Flanking attack vs closest devil; damage; hasted attack; damage: 1D20+11+2+2+1 = [8]+11+2+2+1 = 24
1D8+5+2+2+4 = [1]+5+2+2+4 = 14
- should be one hit for 14 damage (4 is sonic, the rest normal cutting damage from magical weapon)
[/sblock]
 

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Scotley

Hero
OOC: Was hoping to see a post from [MENTION=29098]Rhun[/MENTION] or maybe even [MENTION=51567]Lou[/MENTION]. Will give them one more day and advance the round.
 





Rhun

First Post
Brae steps forward and swings his quarterstaff at the closest devil.


OOC:

[roll0]
[roll1]
[roll2]
[roll3]

AC 24 (w/ circle v evil & haste), Hit Points 66/68, DR5

Cast divine favor, providing +2 luck bonus to quarterstaff for 10 rounds.

Magic Circle vs Evil in effect, 10' radius around Brae, 80 minute duration
Those within the spell's radius receive: +2 deflection bonus to AC and a +2 resistance bonus on saves


Also, benefit from Neutotic: +2 to hit and +2 to damage. Additional +2 to damage if you're flanking (10/10 rounds). Finally, you get DR 5/- as long as you remain within 30' of Taraniel 5/5 rounds)

(I've sort of lost track of all the magical effects, so hopefully I haven't missed something.)

[sblock=Current Spells]
-- Level 0: detect magic, create water, resistance, light, guidance
-- Level 1: shield of faith, lesser vigor, divine favor, bless, obscuring mist, command + (d) charm person
-- Level 2: animalistic power, silence, spiritual weapon, hold person + (d) lesser restoration
-- Level 3: dispel magic, summon monster III, magic circle vs evil, prayer + (d) fly
-- Level 4: divine power, summon monster IV, dismissal + (d) dimension door[/sblock]
[/QUOTE]
 

Scotley

Hero
Zane manages to get one of his arrows into a devil. Alarion finds his attacks just shy of the mark the devils clearly respect the threat he poses and despite the leers and hissing in his direction they are giving him some space. The dancing Bard whirled around the line of devils coming at the back of the closest one, using distraction of his newly found allies to slash at the beast. His movement eratic and evasive, he manages to go around the melee and slash at the back of one of the devils. His strange purple sword sings hums as it cuts the air and small blasts of sound follows the blade into fiendish flesh crushing and tearing along the edges of the wound. The devil is now flanked between Alarion and the Bard. Brae too gets in a stout blow with this trusty quarter staff eliciting more hissing and spitting from the Devils. The monk puts up an impressive flurry of blows to little effect. They counter with the furious collection of swings their terrible weapons seeming to hummm with dark infernal power, but somehow none of their blows land.

OOC: All may act. I expect to post normally the next couple of days and then be offline until the 27th.
 



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