What PrC was that? Maybe it was just designed by someone who did not know jack about the rules?
Storyteller01 said:
1) Makes more sense, IMO.
It does not, IMO. Let's RPS this out.
Multiple stab wounds in the same area tend exaserbate the inital damage rather expponentially increase it
Then I'll cut your throat first, get your lung in the second stab, the heart in the third. If I'm still not done, there are some very interesting regions further down
Dead is dead one the first shot
I agree. So only one SA per enemy per round, and he's dead on the spot
2) If I survived a first sneak attack, you can guarentee that said attacker has my full and total attention. He won't get a second opportunity without another distraction
Doesn't matter, my greater invisibility spell still holds. And this is in addition to the fact that this pebble will cause an avalance of house rules, as you have to change flanking and flat-footed at the beginning of combat. And just consider two rogues flanking the enemy: One goes for the heart, enemy survives as the blade has only scratched the heart, inducing pain but not dropping him, the enemy turns on the rogue and is awarded by a blade in the back, right in the spine. Now you can either turn around again and let the first rogue get another shot, or concentrate on the other and let the other carve your spine out. Remember that the whole rounds thing is an abstraction, and that the attacks from these rogues are supposed to be more or less simultaneously.
That, and a non-combat class shouldn't outclass fighters in damage.
You know, D&D doesn't really have non-combat classes, except as NPC classes or in 3rd-party material (Courtier from Rokugan).
And, as so often, I point out that the rogue has to meet certain criteria to get to sneak attack the enemy. He also can't really stand up to the retributive strikes. So as soon as a COUPE type monster shows up, the rogue can as well sit down and draw a sketch of the fighter hacking away at it, as he suddenly is quite useless. And even then, once the enemy has realized how dangerous yet how fragile that little rogue is, he'll start hacking away at him. His light armour and d6 HP's will mean that he'll be down pretty fast.
If you want to do anything, consider the following house rule:
Ignore an enemy: You can ignore an enemy in combat. This will mean that you're considered flat-footed against that enemy, and he gets a +2 attack bonus to boot, but he cannot help anyone flanking you.
So now you can turn on the rogue, and he cannot sneak attack you anymore. Of course, the problem of two rogues is not solved (and neither should it be), and of course, that fighter you ignore can now use his new bonus (+2 at least, and if you're agile enough, far more) to increase power attack.