darkrose50
First Post
I hope they make economic rules in the future that rock! Let me share a rant I made last week.
1. The assumption that every adventurer is economically imbecilic, does not care about economics, or is too incompetent to engage is economics is preposterous. There is no such portion of any population of sufficient wealth that is excluded from economics. If one has wealth, than one has it in ones best interests to engage in economic activity and use ones resources efficiently. This is human social nature.
2. The assumption that goods and services are some sort of mystical voodoo only understood by full time professional merchants is preposterous. People know how to talk to people, and make deals. People know how to interact with people. Merchants are people. A setting based on our medieval feudalistic society would not have chain stores with set prices as the norm. Such a default setting would have a large portion of individual merchants who own there own inventory. Bartering and haggling would be possible. Bartering and haggling would be the norm.
3. The assumption that only adventurers would buy magical items in a feudalistic society is preposterous. Magical arms and armor would be in demand by knights, and lords (the military). Magical healing, health fortifying, and life extending magical items would be in demand by anyone who had the wealth to afford them.
4. The assumption that adventuring is the only method to become fantastically wealthy is preposterous. The gentry, nobles, merchants, kings, queens, churches and guilds would control vast wealth.
5. The assumption that magical items are too expensive to be sold is preposterous. There is supply, and there is demand. Supply and demand sets prices. It is unrealistic to assume that there is a universal distain for used magical items, especially with the resizing ritual, to the point that five used magical items are worth one new magical item is preposterous.
6. The assumption that the cost to have magical items created is higher than the actual trade value of magical items is preposterous. Magical item creation theory is not lost in the base setting. Players can create magical items. Players can buy magical items for full trade value. Players cannot buy used magical items for 20% of there trade value.
7. The assumption that the military (knights and nobles), organized crime, wizardly guilds, wealthy merchants and other organizations would not buy magical items is preposterous. These would clearly be the target audience, and they would be easy to identify. They would be a large portion of the demand.
8. The assumption that a player character would need to set up shop in a bazaar in order to locate a buyer for a magical item is preposterous. High value goods are in demand. Items in demand have people seeking them out. There would be auction houses, agents, standing orders, and people wanting to buy them.
9. The assumption that an adventurer would not waste his time with economic maters is preposterous. Not all adventurers are busy adventuring all year long. If they are, then people with wealth hire people to do the things they do not have the time or inclination to do: cook, clean, account, appraise items, or look for magical item buyers. Intelligent adventurers would hire experts to handle such matters. Intelligent adventurers, especially treasure hunters, would know or learn the inner workings of the magical item economy.
10. The economic model of craft mundane items for 100% of there trade value, and sell for 20% of there trade value . . . well . . . that’s just stupid any way you cut it.
1. The assumption that every adventurer is economically imbecilic, does not care about economics, or is too incompetent to engage is economics is preposterous. There is no such portion of any population of sufficient wealth that is excluded from economics. If one has wealth, than one has it in ones best interests to engage in economic activity and use ones resources efficiently. This is human social nature.
2. The assumption that goods and services are some sort of mystical voodoo only understood by full time professional merchants is preposterous. People know how to talk to people, and make deals. People know how to interact with people. Merchants are people. A setting based on our medieval feudalistic society would not have chain stores with set prices as the norm. Such a default setting would have a large portion of individual merchants who own there own inventory. Bartering and haggling would be possible. Bartering and haggling would be the norm.
3. The assumption that only adventurers would buy magical items in a feudalistic society is preposterous. Magical arms and armor would be in demand by knights, and lords (the military). Magical healing, health fortifying, and life extending magical items would be in demand by anyone who had the wealth to afford them.
4. The assumption that adventuring is the only method to become fantastically wealthy is preposterous. The gentry, nobles, merchants, kings, queens, churches and guilds would control vast wealth.
5. The assumption that magical items are too expensive to be sold is preposterous. There is supply, and there is demand. Supply and demand sets prices. It is unrealistic to assume that there is a universal distain for used magical items, especially with the resizing ritual, to the point that five used magical items are worth one new magical item is preposterous.
6. The assumption that the cost to have magical items created is higher than the actual trade value of magical items is preposterous. Magical item creation theory is not lost in the base setting. Players can create magical items. Players can buy magical items for full trade value. Players cannot buy used magical items for 20% of there trade value.
7. The assumption that the military (knights and nobles), organized crime, wizardly guilds, wealthy merchants and other organizations would not buy magical items is preposterous. These would clearly be the target audience, and they would be easy to identify. They would be a large portion of the demand.
8. The assumption that a player character would need to set up shop in a bazaar in order to locate a buyer for a magical item is preposterous. High value goods are in demand. Items in demand have people seeking them out. There would be auction houses, agents, standing orders, and people wanting to buy them.
9. The assumption that an adventurer would not waste his time with economic maters is preposterous. Not all adventurers are busy adventuring all year long. If they are, then people with wealth hire people to do the things they do not have the time or inclination to do: cook, clean, account, appraise items, or look for magical item buyers. Intelligent adventurers would hire experts to handle such matters. Intelligent adventurers, especially treasure hunters, would know or learn the inner workings of the magical item economy.
10. The economic model of craft mundane items for 100% of there trade value, and sell for 20% of there trade value . . . well . . . that’s just stupid any way you cut it.