[Serenity RPG] Across the 'Verse - OOC.


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Great -- Let me know if you would like any input, and I'll be happy to go over stuff with you!


Confirmed:
1. Thanee
2. Shayuri
3. Rhun

Pending Response:
4. Thondor
5. Ethandrew
6. Vertexx69
 

Would be it be possible to make a pilot/mercenary/gunslinger type under the Cortex system? You know, along the lines of a Jubal Early style bounty hunter, but obviously with ties to the crew, and not such a loner...
 

It's a very open system. So, yeah, you can make pretty much anything (that you can afford with the points, but you know quite a few skills and such).

You probably want some of the following Assets:

Born Behind the Wheel (gives a bonus when controlling one specified type of vehicle)
Fightin' Type (one extra non-combat action per round)
Friends in Low Places (pretty much what it says; contacts)
Intimidatin' Manner (also what it says; bonuses to intimidate)
Military Rank (for those who fought in the military, enlistened or officer; bonuses to discipline or influence)
Nose for Trouble (sixth sense kinda)
Sharp Sense (bonus to one perception for one sense)
Steady Calm (stay calm when others may not)
Talented (bonus to one skill specialisation)
Things go Smooth (one or two luck reroll(s) per "session")
Trustworthy Gut (bonus when relying on intuition)
Two-Fisted (can use both hands equally well; negates off-hand penalty; no extra actions or attacks, though)

There are more, but those seem fitting or generally useful.


All skills from the Serenity book are listed on the character sheet, that is linked somewhere above in Maerdwyn's post.

Bye
Thanee
 
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Sweet. I should have some time to go through stuff this weekend and try to figure something out. Thanks for the help, guys!
 

Okay, the idea I'm leaning towards is a little wiggy, and may or may not really be appropriate for the game style. In particular, the character may not have much to "do" on the ship, which could be a problem, or not, depending on where we focus action on.

In a nutshell, you could think of this character as being a sort of cross of Kaylee and Simon...that is a character who has a sort of intuitive/instinctive grasp of medicine and science. Someone who's smart, but largely self-educated via whatever references could be accessed and simple experience.

Got any suggestions for such an idea?
 

I'll make sure to provide good stuff to do, Shayuri, although at times it might not always be in the same spot as the martial artists :)

These might be good assets:

Math Whiz (+2 dice step when in need of an immediate calculation)
Mechanical Empathy (Pay plot point(s) to get a read on or gain an affinity for a particular machine. We could make another version of this for science, too. )
Highly Educated (but we could call it something else to account for self study, of you want)
Talented (+2 to a given skill)
Things go Smooth
Total Recall (+2 to any attempt to recall, or spend a plot point to recall verbatim any detail.)

A lot could be accomplished with skills, too.
 
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List of Assets and Complications

Assets, with costs. If it says 2/4, it can be taken in either minor or major form

Allure (2/4)
Athlete (2/4)
Born Bheind the Wheel (2/4)
Cortex Specter (2/4)
Fightin' Type (4)
Friends in High Places (2)
Friends in Low Places (2)
Good Name (2/4)
Healthy as a Horse (2/4)
Heavy Tolerance (2)
Highly Educated (2)
Intimidatin' Manner (2)
Leadership (2/4)
Lightnin' Reflexes (4)
Math Whiz (2)
Mean Left Hook (2)
Mechanical Empathy (2)
Military Rank (2)
Moneyed Individual (4)
Natural Linguist (2)
Nature Lover (2)
Nose for Trouble (2/4)
Reader (2/4) (Must take a related Complication at same level)
Registered Companion (2)
Religiosity (2/4)
Sharp Sense (2)
Steady Calm (2/4)
Sweet and Cheerful (2)
Talented (2/4)
Things go Smooth (2/4)
Total Recall (4)
[Tough as Nails] - skip this one. It adds lifepoints, so you can just take extra Willpower of Vitality. instead]
Trustworthy Gut (2/4)
Two-Fisted (4)
Walking Timepiece (2)
Wears a badge (2/4)


Complications (Same deal, except you get either 2 or 4 addtional attribute points for taking one of these)

Allergy (2/4)
Amorous (2)
Amputee (2)
Bleeder (4)
Blind (4)
Branded (2/4)
Chip on the Shoulder (2/4)
Credo (2/4)
Combat Paralysis (2/4)
Coward (2)
Crude (2)
Dead Broke (2)
Deadly Element (2)
Deaf (4)
Dull Sense (4)
Easy Mark (4)
Ego Signature (2)
Filcher (2)
Forked Tongue (2)
Greedy (2)
Hero Worship (2)
Hooked (2/4)
Leaky Brainpan (2/4)
Lightweight (2)
Little Person (2)
Loyal (2)
Memorable (2)
Mute (4)
Non-Fightin' Type (2)
Overconfident (2)
Paralyzed (4)
Phobia (2)
Portly (2/4)
Prejudice (2)
Sadistic (4)
Scrawny (2)
Slow Learner (2)
Soft (2)
Stingy (2)
Straight Shooter (2)
Superstitious (2)
Things Don't Go Smooth (2/4)
Traumatic Flashes (2/4)
Twitchy (2)
Ugly as Sin (2/4)
Weak Stomach (2/4)
 
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