Shadow in the Sky, Chapt 1 of TRM's Second Darkness [IC]

ghostcat

First Post
Chan Ti - Monk 1

Happy that Hans will take care of the thug to the south and still trying to impress the Goblin's staff, especially after his last abortive effort, Ti re-centres himself and attacks the north thug with a single precise punch. Unfortunately, he is still a bit groggy from the blow he received and his punch goes wide.

[sblock="OCC"]Unarmed Strike 1d20+1=5, 1d6+1=4[/sblock]
 

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The Rolling Man

First Post
Round 3 (continued)

Happy that Hans will take care of the thug to the south and still trying to impress the Goblin's staff, especially after his last abortive effort, Ti re-centres himself and attacks the north thug with a single precise punch. Unfortunately, he is still a bit groggy from the blow he received and his punch goes wide.

From up in his cage, Old Scratch gets the attention of one of the thieves. "You there ! Listen to me, go search the kitchen. That's where they keep all the riches." The sailor just nods while staring without blinking at the little devil.

In the Goblin's Tankard, the Ulfens keep pummelling their enemies. One of the raiders punch the barman for trying to help the dwarf and the druid. The man stays on his feet but he's clearly shaken. The other once again try to hit Rorgnar but fail.

Initiatives
21 Dark-haired mage (Angvar ?) (blind, 5 points of damage)
21 Chan Ti (8 points of nonlethat damage)
18 Old Scratch (the imp)
18 Ulfens (one is blinded, 1 is KO)
Stopping here
17 Tosh (stealth)
17 Tolly (blind)
16 One-eye woman (Thuvalia ?)
16 Kronk (5 points of nonlethal damage)
14 Sailors/Thieves (one of them has 5 points of nonlethal damage and another is badly wounded)
13 Barman (with club in hand)
12 Bouncers (3 blinded, 1 dead, 2 KOed)
7 Voadam (blind, 2 points of damage, prone and laughing for 1 round)
5 Rorgar (blind, 10 points of nonlethal damage)
 

Ambrus

Explorer
[sblock=TRM]Pocketing the dwarf's silver ring, the wily wyrm quickly scans its surroundings and notes that, by hook or by crook, it's next to the raised platform that is the center of so much attention. Tasting the air with its forked tongue, Tosh focuses on the one-eyed woman who initiated all this chaos. Keeping to the shadows beneath its table, the small dragon pads a step closer to the woman and tentatively reaches out its covetous claws.

OOC: Tosh is targeting the woman for a pick-pocketing attempt. Hopefully she'll be suffering significant penalties for being one-eyed and distracted.[/sblock]
 


Dr Simon

Explorer
"Hey, Master Gnome, under here," hisses Tolly, reaching out blindly to try to grab the gnome.

Looks like a robbery, he thinks. I guess my new friend will be able to show off his fighting skills. Assuming he isn't blind...

The gnome's mention of coloured lights sets him thinking - a simple spell in his book of magic, something about a burst of colour that can stun or blind. He wracks his brain to see if he can get any idea how long before his sight returns.

[SBLOCK=OOC]
Stay under the table for now. Knowledge (arcana) +7 in case he can get any idea, although I guess it would be Spellcraft, which he isn't trained in.
[/sblock]
 

The Rolling Man

First Post
Round 3 (end)

[sblock=Ambrus]Tosh shifts position to get close to the podium, just below the Thuvalia. This time, it manages to cut the pouch on the one-eyed woman's belt. The little dragon grins as it holds the money pouch in its claws.[/sblock]
Tolly still sees bright spots but his vision is starting to clear up. He can see the vague outline of the gnome standing in front of him. "Under here ? I came to Riddleport to get new experiences, not to hide from them. I just wish I could see this fight."

"We'll just have to keep them busy for a little longer." Thuvalia leaves the podium to place herself between the mage and Voadam. She then turns and speaks to Chan Ti. "Distracted, you're always distracted." Her hypnotic voice doesn't have much of an effect on the monk, however. Combat: Will save 20+6=26 success ... by a lot.

The dwarf fighter lashes out again, but his attack -- although powerful -- is careless by any standard. Kronk then continues his cautious retreat toward the gambling hall.

The sailor on the podium follows the imp's suggestion. He runs pass Voadam and into the kitchens. He's meeted by a femine cry of surprise. The one close to bar is still fighting the blinded bouncer but can't seem to land a solid hit with his sap. Badly wounded and surrounded by foes, the sailor to the south of Chan Ti withdraws to the entrance. The one to the north still has some fight in him however. His sap hits Chan Ti on the side of the head and it takes all the monk's training to stay on his feet. Combat: 5 more points of nonlethal damage.

The barkeep, who got almost knocked out, takes a last swing at the Ulfen next to the bar before ducking back behind his counter. Amazingly, the wild swings connects on the raider's abdomen and the sound of cracking of bones can be heard.

The blind bouncers can't see where their target went so they move to attack the last sailor facing Chan Ti. They swing their morningstar at the thief who can't dodge all the hits. Between the kick he recieved from Chan Ti earlier and the nasty bruise the spiked mace caused, the sailor doesn't look too solid on his feet.

OOC: Those blinded by Thuvalia's spell will be able to see after her turn (in round 4) so you can delay to that time if you wish.

Initiatives
21 Angvar (blind, 5 points of damage)
21 Chan Ti (13 points of nonlethal damage)
18 Old Scratch (the imp)
18 Ulfens (one is blinded, 1 is KO, another is wounded)
17 Tosh (stealth)
17 Tolly (blind)
16 Thuvalia
16 Kronk (5 points of nonlethal damage)
14 Sailors/Thieves (2 are wounded)
13 Barman (with club in hand)
12 Bouncers (3 blinded, 1 dead, 2 KOed)
Stopping here
7 Voadam (blind, 2 points of damage, prone)
5 Rorgar (blind, 10 points of nonlethal damage)


Edit: forgot the map again.
 
Last edited:

Voadam

Legend
Voadam stands up, torn between hearing Angvar and Thuvalia who he wishes to stop and the feminine cry of distress from the kitchen. Blind as he is Voadam is not sure he could find the kitchen entrance right now, and Thuvalia sounds close by. So far as Voadam can tell the thieves have initially gone with subdual style attacks so Voadam decides to trust the kitchen sailor will try to as well. Voadam takes a step towards where the woman last spoke and readies himself to spring upon her when he hears her speak again.


move action stand up. Five foot step to the right to threaten Thuvalia. Ready action to grapple nonlethal if I perceive her.
 

Walking Dad

First Post
ooc: delay until able to see again.

[sblock=OOC]

[sblock=Stats]
Rorgar
AC 16 (T14, FF12), HP 16/16, F +3,R+1,W+4
Nonlethal Damage: 10

Att (Bite): +5 / 1d6+5

Spells prepared
o - Detect Magic, Guidance, Resistance
1 - Cure Light Wounds, Longstrider

[/sblock][/sblock]
 

ghostcat

First Post
Chan Ti - Monk 1

Ti is through trying to impress Hans, its now personal. He seriously considers a kick to the remaining sailor's solar plexus, however he does not wish to kill him just hurt and disable him. So in the end he attempts a kidney punch.

Depending on whether or not 2 HP is enough to drop him, either

Although, the punch was perfect, Ti pulled it a bit too much and did not really hurt him.

or

The punch was perfect and the sailor drops to the floor unconscious.

[sblock=OOC]Unarmed strike for nonlethal damage 1d20+1=21, 1d6+1=2

Crit Roll 1d20+1=8 Not confirmed[/sblock]
 

Mark Chance

Boingy! Boingy!
The barkeep, who got almost knocked out, takes a last swing at the Ulfen next to the bar before ducking back behind his counter. Amazingly, the wild swings connects on the raider's abdomen and the sound of cracking of bones can be heard.

"Ha! Ha!" Kronk exclaims. "Well struck, barkeep! Pour both of us another stout!"

Kronk lunges forward toward the Ulfen at Rorgar's flank, feinting high before spinning his waraxe deftly into a flat-edged uppercut aimed at the man's jaw. So skillful is the strike that it could be Kronk's previous clumsy attacks were only been a ruse to lull his foes into a false sense of security.

[sblock=Kronk's Rolls]
Attack and Damage Rolls: 1d20-2=17, 1d10+5=11.
[/sblock]
 

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