Round 3 (end)
[sblock=Ambrus]Tosh shifts position to get close to the podium, just below the Thuvalia. This time, it manages to cut the pouch on the one-eyed woman's belt. The little dragon grins as it holds the money pouch in its claws.[/sblock]
Tolly still sees bright spots but his vision is starting to clear up. He can see the vague outline of the gnome standing in front of him.
"Under here ? I came to Riddleport to get new experiences, not to hide from them. I just wish I could see this fight."
"We'll just have to keep them busy for a little longer." Thuvalia leaves the podium to place herself between the mage and Voadam. She then turns and speaks to Chan Ti.
"Distracted, you're always distracted." Her hypnotic voice doesn't have much of an effect on the monk, however.
Combat: Will save 20+6=26 success ... by a lot.
The dwarf fighter lashes out again, but his attack -- although powerful -- is careless by any standard. Kronk then continues his cautious retreat toward the gambling hall.
The sailor on the podium follows the imp's suggestion. He runs pass Voadam and into the kitchens. He's meeted by a femine cry of surprise. The one close to bar is still fighting the blinded bouncer but can't seem to land a solid hit with his sap. Badly wounded and surrounded by foes, the sailor to the south of Chan Ti withdraws to the entrance. The one to the north still has some fight in him however. His sap hits Chan Ti on the side of the head and it takes all the monk's training to stay on his feet.
Combat: 5 more points of nonlethal damage.
The barkeep, who got almost knocked out, takes a last swing at the Ulfen next to the bar before ducking back behind his counter. Amazingly, the wild swings connects on the raider's abdomen and the sound of cracking of bones can be heard.
The blind bouncers can't see where their target went so they move to attack the last sailor facing Chan Ti. They swing their morningstar at the thief who can't dodge all the hits. Between the kick he recieved from Chan Ti earlier and the nasty bruise the spiked mace caused, the sailor doesn't look too solid on his feet.
OOC: Those blinded by Thuvalia's spell will be able to see after her turn (in round 4) so you can delay to that time if you wish.
Initiatives
21 Angvar (blind, 5 points of damage)
21 Chan Ti (13 points of nonlethal damage)
18 Old Scratch (the imp)
18 Ulfens (one is blinded, 1 is KO, another is wounded)
17 Tosh (stealth)
17 Tolly (blind)
16 Thuvalia
16 Kronk (5 points of nonlethal damage)
14 Sailors/Thieves (2 are wounded)
13 Barman (with club in hand)
12 Bouncers (3 blinded, 1 dead, 2 KOed)
Stopping here
7 Voadam (blind, 2 points of damage, prone)
5 Rorgar (blind, 10 points of nonlethal damage)
Edit: forgot the
map again.