CleverNickName
Limit Break Dancing (He/They)
The Shadowdancer prestige class is versatile enough to allow a lot of unique variants that are full of game flavor, but don't require a lot of work. There were some comments in my other two Shadowdancer variants (Sand Dancer, Rain Dancer) regarding the possibility of a "fire" dancer. The idea was to create a fantasy warrior version of Polynesian fire dancers: nimble, tumbling fighter-types with a penchant for pyromania.
Since I am rather bored at the moment, I thought I would take a shot at it. Please let me know what you think, and offer any suggestions and feedback that come to mind. I did this one in about twenty minutes, so I'm sure it needs a lot of polish.
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EDIT: On second thought, it needs more than polish. It needs Maaco. :\
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Fire Dancer (Shadowdancer variant)(for smootrk)
As I stated above, the concept for this class a graceful, agile fighter who specializes in the use of flaming weapons. The concept is modeled after the traditional fire dancers of Samoa, Hawaii, and Fiji.
This class will be as the Shadowdancer, except as noted:
Hit Dice: same as Shadowdancer
Requirements: same as Shadowdancer
Class Skills: same as Shadowdancer
Skills per level: same as Shadowdancer
Weapon and Armor Proficiencies: The Fire Dancer is proficient with all simple weapons. He is not proficient with any armor or shield.
Fire Dance (Su): As a standard action, the Fire Dancer may shroud any melee weapon he holds with bright yellow flames. The weapon becomes a +1 flaming weapon, dealing +1d6 points of fire damage on a successful hit. The weapon continues to flame for one minute per class level, or until the weapon is no longer held in hand. The Fire Dancer may use this ability a number of times per day equal to 3 + his Charisma modifier (minimum 3/day.)
Hide in Plain Sight (Su): this ability functions exactly as the shadowdancer's ability of the same name, except that the Fire Dancer must be within 10 feet of any kind of fire or smoke.
Evasion (Ex): same as Shadowdancer
Fire Eater (Su): At 2nd level, the Fire Dancer gains fire resistance 5. This ability replaces the shadowdancer's Darkvision ability.
Uncanny Dodge (Ex): same as Shadowdancer
Smoke illusion (Sp): When a Fire Dancer reaches 3rd level, he can create visual illusions. This ability’s effect is identical to that of the arcane spell silent image, except the Fire Dancer may include the smell of smoke or brimstone in the illusion if he desires. Depending on the situation, this could grant up to a +2 competence bonus to the save DC to resist the illusion, at the DM's discretion. This ability may be used once per day.
Summon Mephit (Su): as the shadowdancer's Summon Shadow ability, except that the Fire Dancer summons a steam mephit instead of a shadow. This ability replaces the shadowdancer's Summon Shadow ability.
Fire Jump (Su): as the shadowdancer's Shadow Jump ability, except the Fire Dancer must begin and end his movement in an area with at least some fire or smoke. This ability replaces the shadowdancer's Shadow Jump ability.
Defensive roll (Ex): same as Shadowdancer
Improved Uncanny Dodge (Ex): same as Shadowdancer
Slippery Mind (Ex): same as Shadowdancer
Fire Ailao (Su): At 7th level, the Fire Dancer's flaming weapons become more intense. When using his Fire Dance ability, any melee weapon he holds becomes a +1 flaming burst weapon. This ability replaces (does not stack with) the Fire Dance ability.
Improved Evasion (Ex): same as Shadowdancer
Since I am rather bored at the moment, I thought I would take a shot at it. Please let me know what you think, and offer any suggestions and feedback that come to mind. I did this one in about twenty minutes, so I'm sure it needs a lot of polish.
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EDIT: On second thought, it needs more than polish. It needs Maaco. :\
-----
Fire Dancer (Shadowdancer variant)(for smootrk)
As I stated above, the concept for this class a graceful, agile fighter who specializes in the use of flaming weapons. The concept is modeled after the traditional fire dancers of Samoa, Hawaii, and Fiji.
This class will be as the Shadowdancer, except as noted:
Hit Dice: same as Shadowdancer
Requirements: same as Shadowdancer
Class Skills: same as Shadowdancer
Skills per level: same as Shadowdancer
Weapon and Armor Proficiencies: The Fire Dancer is proficient with all simple weapons. He is not proficient with any armor or shield.
Fire Dance (Su): As a standard action, the Fire Dancer may shroud any melee weapon he holds with bright yellow flames. The weapon becomes a +1 flaming weapon, dealing +1d6 points of fire damage on a successful hit. The weapon continues to flame for one minute per class level, or until the weapon is no longer held in hand. The Fire Dancer may use this ability a number of times per day equal to 3 + his Charisma modifier (minimum 3/day.)
Hide in Plain Sight (Su): this ability functions exactly as the shadowdancer's ability of the same name, except that the Fire Dancer must be within 10 feet of any kind of fire or smoke.
Evasion (Ex): same as Shadowdancer
Fire Eater (Su): At 2nd level, the Fire Dancer gains fire resistance 5. This ability replaces the shadowdancer's Darkvision ability.
Uncanny Dodge (Ex): same as Shadowdancer
Smoke illusion (Sp): When a Fire Dancer reaches 3rd level, he can create visual illusions. This ability’s effect is identical to that of the arcane spell silent image, except the Fire Dancer may include the smell of smoke or brimstone in the illusion if he desires. Depending on the situation, this could grant up to a +2 competence bonus to the save DC to resist the illusion, at the DM's discretion. This ability may be used once per day.
Summon Mephit (Su): as the shadowdancer's Summon Shadow ability, except that the Fire Dancer summons a steam mephit instead of a shadow. This ability replaces the shadowdancer's Summon Shadow ability.
Fire Jump (Su): as the shadowdancer's Shadow Jump ability, except the Fire Dancer must begin and end his movement in an area with at least some fire or smoke. This ability replaces the shadowdancer's Shadow Jump ability.
Defensive roll (Ex): same as Shadowdancer
Improved Uncanny Dodge (Ex): same as Shadowdancer
Slippery Mind (Ex): same as Shadowdancer
Fire Ailao (Su): At 7th level, the Fire Dancer's flaming weapons become more intense. When using his Fire Dance ability, any melee weapon he holds becomes a +1 flaming burst weapon. This ability replaces (does not stack with) the Fire Dance ability.
Improved Evasion (Ex): same as Shadowdancer
Code:
Lv BAT Fort Ref Will Special
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1 +0 +0 +2 +0 Hide in plain sight, Fire Dance
2 +1 +0 +3 +0 Evasion, Fire Eater, uncanny dodge
3 +2 +1 +3 +1 Smoke illusion, summon mephit
4 +3 +1 +4 +1 Fire jump 20 ft.
5 +3 +1 +4 +1 Defensive roll, improved uncanny dodge
6 +4 +2 +5 +2 Fire jump 40 ft., summon mephit (+2 HD)
7 +5 +2 +5 +2 Slippery mind, Fire Ailao
8 +6 +2 +6 +2 Fire jump 80 ft.
9 +6 +3 +6 +3 Summon mephit (+2 HD)
10 +7 +3 +7 +3 Fire jump 160 ft., improved evasion
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