Is it just me or is the feats for shifters generally not worth taking unless you have no real other feat to take?
I mean, take the Gorebrute charge feat. It gives you +3 damage on charges but only when shifted on a longtooth shifter. It sounds okay, but weapon focus gives +1 damage on all attacks, so unless a full third of your hits are charges after you were bloodied, weapon focus is better. This gap gets bigger as tiers go up. Heck, powerful charge gives you +2 damage whenever you charge and a bonus to bull rushing and is a non-racial general feat. Aside from stacking them, why ever take this?
The razorclaw shifter one is slightly better, as it's 2 damage when shifted to targets you have combat advantage to.
Wild senses, I don't mind much, +3 initiative (feat bonus) and roll twice to follow tracks? Okay, I can buy that.
Beasthide shifting? Okay, epic win, resist 2 whilst shifted for a feat, no problem here.
Cliftwalk shifting? Err... climb speed whilst shifting? It seems somewhat useless unless you gm is a big fan of making it matter, but it still has lots of awesome imagery to it. (note, awesome sounding isn't a good mechanical balance)
And the epic tier feet... Burst of savagery...
Okay, if you are a longtooth shifter? This is a bad feat to have and use. Free action, de-shift, do 2d6 damage to a target you hit and gain 10 temp hp.
Note, you loose 2 damage per round and regeneration 6 when bloodied for that)
It's worse if you have beasthide shifting.
Even then, it's not too common that that would be better than the razorclaw's +1 ac and ref and 2 extra speed, but that is at least debatable.
Am I missing something?
I mean, take the Gorebrute charge feat. It gives you +3 damage on charges but only when shifted on a longtooth shifter. It sounds okay, but weapon focus gives +1 damage on all attacks, so unless a full third of your hits are charges after you were bloodied, weapon focus is better. This gap gets bigger as tiers go up. Heck, powerful charge gives you +2 damage whenever you charge and a bonus to bull rushing and is a non-racial general feat. Aside from stacking them, why ever take this?
The razorclaw shifter one is slightly better, as it's 2 damage when shifted to targets you have combat advantage to.
Wild senses, I don't mind much, +3 initiative (feat bonus) and roll twice to follow tracks? Okay, I can buy that.
Beasthide shifting? Okay, epic win, resist 2 whilst shifted for a feat, no problem here.
Cliftwalk shifting? Err... climb speed whilst shifting? It seems somewhat useless unless you gm is a big fan of making it matter, but it still has lots of awesome imagery to it. (note, awesome sounding isn't a good mechanical balance)
And the epic tier feet... Burst of savagery...
Okay, if you are a longtooth shifter? This is a bad feat to have and use. Free action, de-shift, do 2d6 damage to a target you hit and gain 10 temp hp.
Note, you loose 2 damage per round and regeneration 6 when bloodied for that)
It's worse if you have beasthide shifting.
Even then, it's not too common that that would be better than the razorclaw's +1 ac and ref and 2 extra speed, but that is at least debatable.
Am I missing something?