Short Custom Campaign created for 2 -3 Players [3.5E] (Closed)

FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
Greetings all! This will be my first PbP game.

What I am looking for...
I will create a short campaign based off character histories or the desires of the players. You may talk amongst yourselves and decide what type of game that you would like and I will create the campaign from there. If you want to do something like hunt down and kill a dragon I can arrange for a small campaign to do just that. If you want to see certain situations or creatures I can try to make it happen without it seeming contrived. Something shorter would be good, but we can see how things evolve. How to define shorter... I suppose that is going to be a rather malleable definition as things move on, but right now I am looking for 6 - 7 levels worth while trying to keep advancement semi-slow. Do not expect anything elobarate. There will be no famous story hours to be made here, just some simple D&D fun.

I am interested in 2 or 3 characters (maybe 4) for a small, slow PbP game. I am thinking of posting 2 - 3 times a week or more if I can make room for it.

I will lock recruiting after the first 8 people. Then you guys can fight it out in a death match to see who will get the spots. You can work together on a concept and if we all like it we can run with it. If things go well I might be able to, at some time in the future, start another FreeXenon Short

Character Creation (once we get there)
Use the following stats: 18, 16 14, 14, 12, 10 to generate characters. Use any of the Complete Books, I only have Races of Stone and Races of Eberron, and a lot of the Forgotten Realms stuff. Anything WotC is OK. Ask for anything else.

Max Starting HP's and Max starting gold to keep it simple.

House Rules of note:

Once a class skill always a class skill.

Leveling: I will just hand out levels when it is time and not worry about keeping track of Experience Points.

Recruits
  • AmorFati
  • Bobitron
  • Branding Opportunity
  • Captain Tagon
  • Fenris
  • Ferrix
  • Jdvn1
  • Nonlethal Force
 
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Thoughts

It's a little quiet in here... so

What are your thoughts on Characters, and Campaign Types or elements
 

FreeXenon said:
It's a little quiet in here... so

What are your thoughts on Characters, and Campaign Types or elements


I'm open for pretty much anything, really. I'd like to try to play an arcane caster of some sorts, havn't done that much. Thinking bard or WuJen. Perhaps even an old character, with penalties to physical stats and bonuses to mental stats.

Also, I tend to like wilderness/outdoors more than city adventures. Preferably not evil alignment as well.

Oh, and seeing as you're aiming for few players, perhaps consider Gestalt characters as well.
 
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I think this could be a very interesting game focused on character development and RP over the hum-drum of combat, especially if it's going to be character centered storyline.

I would suggest some sort of specific player tie-in, although if you are going to only have 2 or 3 players, perhaps gestalt would be a decent option. Perhaps the players are the scions of a new age.

I think this could play out interestingly as a small game. More to come shortly.
 

I think with so few characters, giving more openness to players (evil alignments, whatnot) could definately make for interesting character relations so long as those alignments aren't played with the stupidity that alignments can take on (particularly evil ones).

I find small games should involve a good deal of interaction, with impressive quests of singular importance.

Perhaps it would be interesting for each player to play a twin destined somehow through a prophecy to fill out some great role or quest in history.

Or, perhaps have four iconic characters, each one a paradigm of his or her race/culture (the elf, the human, the halfling and the dwarf).

Mainly, these are just ideas, but with such a small game and the slow pace of PbP, having a slightly higher level gives the characters more options. Also, that the characters should feel like they are playing an important role in the world, as either a hero or something along those lines, without that I would feel that with such a character centric game it can get a little bland to just be another adventurer or nobody.
 


I am always interested in character development. But to be honest I'd hope for moving along a little more often than 2-3 times per week. If its okay, I'll throw in a character background into the mix just in case you think you can do more than that. But if you are only going to advance the game 2-3 times a week, feel free to overlook me, okay? Actually, on second thought ... even if the DM can't post that often if the other characters can we can sure character develop between DM posts. So count me in after all! [And no, I'm really not wishy washy... :) ]

I would love to play, though. I am assuming first level characters by the description.

Here is my background:

Tullia grew up, daughter of Maximus and Lucia. Her father was trained in the military and was often away on foreign campaigns. As a result, Tullia learned loyalty and respect for those around her that deserve such honors. She also grew to respect her father's work greatly and at every opportunity she practiced swordplay beside him.

Tullia never took to the traditional feminine tasks that her mother so greatly enjoyed. She could cook, but she found she liked food best out in the open with a campfire. She could clean, but she much preferred to keep watch over the woods around her hometown. She could even be around her younger siblings, but she often grew impatient with their childish antics. Since she didn't take to the life of a housewife, when she was old enough she joined a militia training squad to improve upon her martial prowess.

When she was in training, she found that she had a knack for pursuing criminals. She was not only good at it, but she enjoyed it with great enthusiasm. Few things in life gave her as big of a thrill as to be assigned to hunt a criminal down and bring them into justice. Occasionally, she would be assigned to a military regiment and do field work, but even there her heart longed to be back in her homeland hunting down those who went against the law. She didn't really much care about the rewqrd either - for her it was all about the chase and the hunt. It was for the safety of the people that she worked. And it was clearly for the adrenaline rush that came when she would charge down a foe and jump headlong into their back to bring them down to the ground. When they were hogtied and safely captured, she loved the satisfactory feel of a job well done.

One day, however, she was assigned to hunt down Baylick the One-eyed. Baylick was a sorcerer of some sort, and she knew that magic was not her strong suit in life. She never really grasped it, but she did not hate it either. She treated it as something for which she had little understanding. She knew magic to be a great power - but still a power outside her grasp. As she pursued Baylick, it became quite obvious that he was using magic to evade her. Just when she would draw close, he would give ehr the slip and she would have to start from scratch. Eventually the bounty ran out on Baylick and she had to give up chasing him and turn to other matters. But to this day the thought that she had been outwitted by Baylick haunts her. It is the one blemish upon her sparkling record, and she longs to make amends one day. She longs for that day, but realizes that she must continue to work as well. The time for Baylick would come ... but now there were others to hunt. Others who had committed crimes against society. That was where her focus now rested.

Since her struggles agaisnt Baylick, she has improved her tactics in three ways. The most noticeable method for improving her style was the acquisition of Maxillian. Shortly after her failed attempt to capture Baylick, tulia's brother Baylick wrote a letter to her reporting that one of the commanders for the army he was fighting has managed to escape. When she brought the matter to the attention of her own commander, the commander dispatched her with a small party to hunt down this missing enemy commander. When they captured him, Tullia noticed that he had a horse with him. She acquired the horse once her own party had returned the enemy commander to their our superiors. With the reward from capturing the enemy commander, she purchased this lovely horse. Unfortuantely, the horse was too large and unweildy for her need for steal. It pained her to lose such a prize, but she eventually sold the horse and purchased one more to her liking. This horse, Maxilian, has been with ehr ever since. The horse has become quite accustomed to dragging hog-tied captives home after Tullia has snagged another mark.

The second acquisition is the purchase of a new bow. This particular bow is made out of a very deep brown colored wood and the images of leaves has been burned up and down the shaft of the bow. The craftmanship is remarkable, but Tullia appreciates it for its slightly stronger than normal draw. Of course, it is almost remarkable how this bow feels nearly half its weight over a regular composite longbow.

The third addition is the cloak she curently wears out when she adventures. She received the cloak as a gift from an old mage who hired her to capture an enemy mage's familiar. For her incredibly successful effort, the mage produced a wonderful cloak and told her to wear it. The mage said it would help to protect her from those who would attempt to affect her magically. Tullia believed the words of the old mage and has never left on a quest without it.

Of course, her background would not be complete without a mention of her traveling companion, Boarhide. Tullia’s second toughest mark to capture - behind Baylick who has still avoided her - was a man called Boarhide. He was a savage from the northern forests, and had been accused of brutally murdering a man in a local village. Tullia was offered the reward to find him and bring him to justice. He proved to be a tenacious mark, staying a step ahead of her, trying here with various tricks, trying to tire her out, and leading her through dangerous terrain. But Tullia was a determined hunter and found satisfaction in this chase, especially as she did catch him eventually. Boarhide had been trying to lead her into the liar of a dire bear, but awoke him accidentally. The bear and man were locked in a savage battle and though Boarhide fought with the same ferocity as the bear, the man was losing. Tullia’s came to his rescue (she didn’t want to lose her mark to a bear!) and her barrage of arrows finally dropped the beast. When Boarhide awoke he was tied up and Tullia was tending to his wounds. Knowing he was defeated, he said he owed his life to her and would submit to her will. Tullia lead Boarhide back to the village, but on the way she was curious about this mark who so easily submitted once caught. She was curious especially because it was obvious from his stature he could probably break the ropes that bound him. In her questioning of him she saw inconsistencies in Boarhide’s tale and from his earnest expression and other clues from the scene, determined he was not the true suspect. She also determined that he was most likely a scapegoat for the village mayor’s son.

Tullia knew that for Boarhide to be truly free, someone would need to prove his innocence. Together they set out to do just that, reconstructing the events. As they proceeded, they found glaring discrepancies not only in the way the man was murdered, but many things that demonstrated that Boarhide couldn't have been the killer. After many great debates with the town officials, they had to agree that Boarhide was innocent and free to go. Tullia bid Boarhide farewell and fully intended to leave alone in search of another bounty to collect. However, Boarhide said that he owed her his life and that he had to re-pay the debt. Tullia preferred to work alone, and simply ignored Boarhide. Boarhide followed her wherever she went though, which was not easy. He lost her many times, but as she would answer bounties he would find her at the collection stations. Boarhide did finally get the chance to repay his debt, however. Tullia had been tracking a local thief and was surprised by his whole gang. It was getting dicey for her when Boarhide came charging in - scattering the thieves like rabbits from a wolf. After that Tullia found that perhaps she could use a partner, especially one with a huge axe. Boarhide can’t quite keep up with her, but is better than many at trying to.

Tullia has learned to appreciate his company, and they now both realize that they can accomplish more together than they can apart. It has taken some time, but Tullia has even learned to depend on Boarhide's skills in pursuing her mark. In turn Tullia has taught Boarhide how to use a bow - as well as the patience to not charge everything but instead to actually use it once in a while.

[May be revised and fleshed out later if need be, but that is a start for now]

Plot Hooks:
[Sblock]1. Tullia's older brother, Lucas, also joined the military and often writes her telling her of the enemies they have fought. Many of the enemies die, but some escape the swift hand of the military. She has once or twice been a part of a group who hunted down captains of the enemy army that Lucas fought.

2. Obviously, Baylick

3. Tullia's sister, Tertia, has joined a religious order. The temples occasionally get robbed, and Tullia has always wanted to hunt down those who would descrate the holy temples.

4. Tullia has received several favors in her training process. (Not undeserved favors, mind you) However, one of her former commanders could call in a favor and ask her to use her skills to hunt down a mark.

5. Tullia has occasionally been part of a bodyguard squad. It could be that she is hired to protect some type of famous diplomat, mage, politician, etc.

6. Of course, if I am selected I would be open to other ideas.... [/Sblock]

Note to other players: Any other player interested in forming a common backstory please let me know. I would be open to such a development - especially if it means making an easier time for the DM/GM to create a potential storyline.

Character Sheet: [DM's eyes only, please]
[sblock]
Code:
[B]Name:[/B] Tullia Azeer
[B]Classes:[/B] Ranger/Rogue 
[B]Levels:[/B] 2/1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] LG (Could go NG if it would make it easier on the party)
[B]Deity:[/B] Altua (From Complete Warrior)

[B]Str:[/B] 12 +1      [B]CL:[/B] 3           [B]XP:[/B] 3,000
[B]Dex:[/B] 18 +4      [B]BAB:[/B] +2         [B]HP:[/B] 28 (2d8+1d6+9) 
[B]Con:[/B] 16 +3      [B]Grapple:[/B] +3     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2      [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 14 +2      [B]Init:[/B] +4        [B]Spell Save:[/B] +X
[B]Cha:[/B] 10 +0      [B]ACP:[/B] -0         [B]Spell Fail:[/B] n/a

          [B]Total[/B]    [B]Base  Armor Shld   Dex  Size   Nat  Misc[/B]
[B]Armor:[/B]      17      10    +3    +0    +4    +0    +0    +0
[B]Touch:[/B]      14              
[B]Flatfooted:[/B] 13

       [B]Total[/B]   [B]Base   Mod  Misc[/B]
[B]Fort:[/B]  +7        3    +3   +1       
[B]Ref:[/B]   +10       5    +4   +1       
[B]Will:[/B]  +3        0    +2   +1       

[B]Weapon                  Attack   Damage     Critical     Special[/B]
Battleaxe                +3      1d6+1      19-20 x2    +1d6 (Sneak attack)
Composite Longbow (110') +8      1d8+1        20 x3     +1d6 (Sneak attack)
   -Point Blank          +9      1d8+2        20 x3     +1d6 (Sneak attack)

[B]Languages:[/B] Common, Dwarven, Giant

[B]Abilities:[/B] 
Weapons: All Simple and Martial
Armor: Light and Shield (not Tower)
Favored enemy: Humanoid (human)
Wild Empathy
Track
Combat Style: Rapid Shot
Sneak Attack: 1d6
Trapfinding

[B]Feats:[/B] 
1H: Weapon Focus (Longbow)
1:  Point Blank
3:  Precise Shot

[B]Skill Points:[/B] 56       [B]Max Ranks:[/B] 6/3
[B]Skills                Ranks  Mod  Misc  Total[/B]
Gather Information	2    +0          +2
Hide			6    +4          +10
Knowledge(Dungeon)	6    +2          +8
Knowledge(Geography)	6    +2          +8
Knowledge(Nature)	6    +2   +2     +10 [Synergy:Survival]
Listen			6    +2          +8
Move Silently		6    +4          +10
Spot			6    +2          +8
Survival		6    +2   +2     +10 [Synergy*]
Use Rope		6    +4          +10

* - Synergy for Survival comes from Knowledge(Dungeoneering/Geography/Nature).  
    I assume that between those three Tullia will almost always be in a 
    position to receive a minimum of a +2 synergy bonus.  Therefore, I 
    put in in to help me remember. 

[B]Equipment:            		Cost  Weight[/B]
Traveler's Outfit		1gp	 -
Studded Leather Armor       	175gp	 15lb   [Masterwork]
Battleaxe                     	10gp   	 6lb
Composite Longbow          	530gp	 1.5lb  [Darkwood, STR +1, Masterwork]
40 Arrows                     	2gp   	 6lb
Cloak of Resistance +1    	1000gp	 -       [+1 to all saves]
Backpack                 	2gp   	 2lb
-Silk Rope                 	10gp  	 5lb
Light Warhorse (Maxillian)    	150gp	 -
Saddlebag               	4gp   	 8lb (Maxillian)
[B]Total Weight:[/B]40.5 lb    

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   130   750
  
[B]Money:[/B] 816gp 0sp 0cp

[B]Age:[/B] 20
[B]Height:[/B] 5'11"
[B]Weight:[/B] 140lb
[B]Eyes:[/B] Hazel w/ gold flecks
[B]Hair:[/B] Dark Brown
[B]Skin:[/B] Light brown

I hope Favored Enemy (Human) is acceptable. I don't plan on hating humans, but I wanted it to reflect that she is used to hunting down other humans. I don't plan on doing anything negative towards other humans at all unless they are her target or enemy, if that is acceptable to you.

Also, I am looking toward the Bloodhound PrC from the Complete Adventurer if that is acceptable. Actually, as far as advancement goes Id like to go Ranger 3 / Rogue 2 / Bloodhound 10. Or ... as far as the game gets of course! But this will tell you I am in it for the long haul as long as the game pans out. You can see the games I DM in my sig. Feel free to read through them if you want an example of how I play.

In addition to what I had originally, I changed her bow to a Darkwood composite longbow that is rated STR +1. I bought a cloak of Resistance +1 to help with her Will save as well as to make her reflex darn hard to hit her with a spell's full effect. I also upgraded the leather armor to masterwork studded leather. Of course, with your approval.[/sblock]
 
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Good Start. I am thinking we might set this in Eberron.
I am also thinking something a little darker, but not too much.
What do ya think?

FYI: I will be gone all of next week to training in Chicago and I do not know if I will have internet access, so I may not be responding to posts until next weekend.
 

FreeXenon said:
Good Start. I am thinking we might set this in Eberron.
I am also thinking something a little darker, but not too much.
What do ya think?

FYI: I will be gone all of next week to training in Chicago and I do not know if I will have internet access, so I may not be responding to posts until next weekend.


Never played eberron, neither do I have any of the eberron books. However, I do have access to them through friends, so it's not a problem, unless you require extensive knowledge about the setting.
 

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