Short Custom Campaign created for 2 -3 Players [3.5E] (Closed)


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Third sounds okay with me! I'm in, absolutely. One goblin wizard, conjurataion specialist, coming up. Expect to see him by Sunday. I hope I make the cut, sounds like a fun game. :D
 

3rd sounds like a good idea! Seeing as there are a lot of people who want to play casters etc, I'll rather go for something more tank-ish.

Thinking Human soulknife!
 
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Third looks good to me. I'll update my proposed character above in that post if you would like. If we do go with a psionic theme, I may make a very slight change just to fit in with the theme. But otherwise Tullia will stay the same.
 
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This is a dude I've been wanting to play that never made it into a game, he's working toward a Nightsong Enforcer. I'd bump him down a level to 3.
[sblock]Enalet "Spinning Blades" Mirthaliel
Male Elf Rogue 2 / Fighter 2
Neutral Good

Str 13 +1 (5 pts)
Dex 17 +3 (8 pts)
Con 12 +1 (6 pts)
Int 14 +2 (6 pts)
Wis 10 +0 (1 pts)
Cha 10 +0 (2 pts)

Hit Points 31
Action Points 5
AC ??, Touch ??, Flat ??
Init +7
BAB +3, Grap +4
Speed 30' (base 30', load 0/50, light)
Fort +4, Ref +6, Will +0

+6 Melee, shortsword, 1d6+1, 19-20/x2
+4/+4 Melee, shortsword/shortsword, 1d6+1/1d6+1, 19-20/x2
+6 Ranged, M.C. longbow +1 Str, 1d6+1, 20/x3, 110'r

Medium, 4'11" tall, 121 wt, 112 yrs old
gray hair, gray eyes, light skin

Speaks Common, Elven, Draconic, and Sylvan

+2 Bluff (2.5)
+2 Diplomacy (2.5)
+7 Disable Device (5)
+8 Escape Artist (5acp)
+10 Hide (5 + 2cc)
+4 Listen (2.5)
+10 Move Silently (5 + 2cc)
+5 Open Lock (2.5)
+9 Search (5)
+5 Sleight of Hand (2.5acp)
+7 Spot (5)
+8 Tumble (5acp)
+5 Use Rope (2.5)

Feats
-Two-Weapon Fighting
-Weapon Finesse
-Improve Initiative (+4 Init)
-Quick Draw

Elf Traits
-immunity to magic sleep effects & +2 racial saving throw bonus vs enchantment spells and effects
-low-light vision
-+2 listen, search, spot, find secret doors

Rogue Abilities
-Sneak Attack +1d6
-Trap Finding
-Evasion
[sblock]
Classname Abilities
-brief summary of second class' abilities

--delete this section unless special things are listed--
Special
List any special abilities or miscellaneous information that doesn't fit anywhere else on this character sheet. You can include animal companion stats, familiar's benefits and stats, horse/steed statistics, etc.
[/sblock]

Background
Enalet started his life in an elven family of moderate nobility. When he was a child, his parents worked hard to run a number of antique businesses that he did not know much about. Enalet was too young to understand much of his life except at he was mostly happy. After some time, war struck and that transformed his life. Due to his family's wealth, they were primary targets of vandals and looting, so his family lived in some fear. Rather than worry for their lives, Enalet's parents opted to start a new life. So, they were forced to leave much of the wealth behind and move to Q'Barra. His family did not like it there, but at least they were farther away from the fighting and felt safter. Over time, more shady people baegan to go to Q'Barra and the little wealth Enalet's family did have was stolen. Enalet was helpless as his family and his life was being transformed. Now his parents run only one small shop that sells mostly mundane goods, although there are some interesting colorful trinkets sprinkled here and there. The antiques of the past were long gone. They get by and Elanet only has rough memories of his past life, but they yearn for more. Instead of the lush life he was supposed to grow up in, Elanet grew up having to fend for himself and staying out of sight so as not to get into trouble. He left his family, taking what items his family could spare, determined to find a better life for them. He now works "odd" jobs for people for money and is more than accustomed to his less than ideal life.

Personality
Elanet is generally very untrusting of people -- his time in Q'Barra has taught him to err on the side of caution -- but he is highly respectful of those he does deem trustworthy. He trusts his family, proven friends, famously honorable and good peope -- those people that show good traits. He does not talk to strangers unless he has to or is otherwise oddly compelled to. He reminds himself of where he comes from with a signet ring that bears his family's crest. He is determined to return to his family with resources sufficient to improve their lives, although he worries that will change too much in the process. Even if he is able to rebuy nobility for his familiy, he will never be able to live such a comfortable life.

Appearance
Elanet only reached adulthood about 10 years ago, so his body might still be maturing. At least one hopes so. He looks to be a lanky person, which gives him a clumsy sort of look; he tries to cover this up with not much success. Those with a keen eye, however, can tell that Enalet's muscles are actually very toned and he is moderately strong. He likes to wear dark browns and greens and wears a long cloak to conceal his possessions. He keeps a sword at each hip and two daggers at each thigh. His quiver is slung below his right shoulder, under his cloak, and his bow is obvious, being on his left shoulder over the cloak. His hair comes down above his shoulders and is brushed somewhat regularly only to be kept from being unruly. He tries to keep clean -- as is appropriate to his former status, is what his parents tell him -- but this is obviously not easy in his line of work.

Notes
[smallcaps]Enalet's Interest In the Nightsong Guild[/smallcaps]
Although covert, the name of the Nightsong Guild has at least modest notoriety. The group is known to excel at staying hidden, striking without being seen, and having excellent tactical and teamwork skills, while staying aloof. Since these are Enalet's strong points, he is naturally intrigued by them. Even though he does not speak much, he does speak his mind and is loyal to his companions. In any given mission, success is dependent on a groups competence, not an individual's, and the Nightsong Guild has much to offer in this regard. While they try to avoid violence, they can hold their own if a fight should ensue. Enalet sees the Nightsong Guild as a balance between competence, covertness, and strength. While being a Nightsong Enforcer would not be necessary for Enalet, he does believe that such a calling would help him learn to better serve his companions and hone is growing skill.

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Robe (worn, ??wt) ??gp optionally continue for each item below
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Medium Weapon or item (belt left, ??wt)
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Bow or Crossbow (left shoulder, ??wt)
Quiver or Javelin Tube (right shoulder, ??wt)
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Waterskin- water (backpack, ??wt)
5 Torches (backpack, ??wt)
Flint & Steel (backpack, ??wt)
Trail Rations- 1 days (backpack, ??wt)
Other backpack contents (backpack, ??wt)

Coins- ??gp, ??sp, ??cp (pouch, ??wt)
Gemname- ??gp (pouch, -wt)
Gemname- ??gp (pouch, -wt)
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[/sblock]
Everything in sblocks is still being worked on.[/sblock]
 

"Seven heads with eyes all bugged out and drawn back into their skulls. Tongues a lolling out of their agape mouths is what a I saw, sirs. Seven heads with spikes through them and hoisted them off the ground in a grisly display of the macabre is what I saw. A cirlcle of blood and viscera spattered the green ground with 7 heads floating above it watching to the center."

The wild eyed old man gulps in a deep breath, swallows, and then looks to the ground with eyes focusing in the distance as if focusing on an unseen coffin in a newly buried grave.

"A quiet and delicate sleeping maiden in a crimson circle of death. She was cold as the night and pale as the moon with lips as red as blood. On her chest rested a single symbol painted in blood..."

Wirey unkempt brown hair frames the rough and wrinkled face of the archaeologist. Hunched and cross Majar d'Saneith has become and time has not been kind to his wiley life. His bottom lip quivers slightly as his sad eyes look back to you and he whispers "They have come... They have come..." as his form crumples to the ground with the life seeming to be drained from him right before your very eyes. His tan skin turns a ghostly white in the matter of seconds and his hair turns grey...

The word "Xensius" can be heard whispered on the cold wind that kicks up and dies as quickly as it begins. The soul chilling breeze cuts through you and your heavy breaths is all that can be heard as you take in the moment.
 

I really want to make an incredibly sage like character, would you consider a slightly altered Cloistered Cleric?

I'm working out the details now.
 


I'll throw my hat in the ring if there is still room. If you want a tank, I'd be happy to play something which heads in that direction.

I always want to play the weird ones so feel free to nix any of these ideas.

Half-ogre/half-shifter fighter mercenary from Darguun (using the half-ogre template from Dragon #313) who has had enough of the taunts from the other ogres in his homeland and has gone looking for greater acceptance, or failing that, folk he can more easily intimidate into leaving him alone. Probably would enter the adventure as a spellcaster's bodyguard.

A half-orc paladin/ranger from the Demon Wastes who has dedicated himself to the ideals of the Silver Flame. He passionately believes in his cause the way only one who's faith has truly been tested can. He has dedicated himself to hunting down and destroying all abberations and their daelkyr masters. Might even take an Exalted feat or two if that's allowable.

A human (or half-giant?) ex-monk/fighter turned prize brawler from the lower levels of Sharn. This enormous man is already a minor legend in bare-knuckle fighting rings in the undercity. He does not speak and is known to have made a vow never to spill an ounce of blood. His only weapons are his fists and a silk scarf which he uses like a garrot.

BrOp
 

Making it slightly more wizard-like.

Drop HD to d4, wizard armor & weapon proficiencies, good will save, poor fort and reflex. Was thinking having them incur arcane spell failure despite their spells being divine.

Increase the spell-list a bit to include more divination spells, up the skill points from 6 to 8, add Appraise, Gather Information and Search as class skills.

It's a big drop in power, and I don't know if the trade-offs are really worth it yet, perhaps a bit more?

Only other idea was this class that someone had proposed in the House Rules section: Lorethief
 

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