D&D (2024) Should 2014 Half Elves and Half Orcs be added to the 2025 SRD?

Just a thought, but given they are still legal & from a PHB, but not in the 2024 PHB, should they s

  • Yes

    Votes: 102 48.6%
  • No

    Votes: 81 38.6%
  • Maybe

    Votes: 14 6.7%
  • Other explained in comments

    Votes: 13 6.2%

Remathilis

Legend
They aren't redundant.

The 2014 half elf and elf as well as half orc and orc were different races.

The half elf wasn't continued. The half orc and orc were combined into the 2024 orc.

It's like saying a peanut butter sandwich and a peanut butter and jelly sandwich are the same.

Or like when some games combine halfling and gnomes into one race.
They are redundant now, under the 2024 design paradigm. Which is the point. With species playing a far lesser role in character design, they aren't bringing anything unique that their parent species don't bring or bring something similar to.

I'd rather see some system of mixing heritage than "slightly different elf" and "slightly different orc" be full species again.
 

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Minigiant

Legend
Supporter
They are redundant now, under the 2024 design paradigm. Which is the point. With species playing a far lesser role in character design, they aren't bringing anything unique that their parent species don't bring or bring something similar to.

I'd rather see some system of mixing heritage than "slightly different elf" and "slightly different orc" be full species again.
Its not redundant.

I can redesign half orc to a non redundant state following its recent flavor so easily.

"It's not unique" is a cop out to lack of personal desire or willingness to look at the new flavor for one reason or another.
 

Its not redundant.

I can redesign half orc to a non redundant state following its recent flavor so easily.

"It's not unique" is a cop out to lack of personal desire or willingness to look at the new flavor for one reason or another.
Then you won’t have any problem adding them into you game, will you?
 

Micah Sweet

Level Up & OSR Enthusiast
Statistically, this is true. People playing other RPGs are a tiny fraction, and what those competing RPGs are has changed on a regular basis. Whatever happened to Vampire: The Masquerade?

Certainly not true. But you don’t want to be “the best” you want to be the one that the maximum number of people consider good enough to be worth playing.
Perhaps. Certainly if you're WotC, where maximizing profit is their primary priority. But when the people who run the company also help make the game, there is a stronger tendency to prioritize making the best game you can creatively. Case in point: virtually every other TTRPG company.
 


Remathilis

Legend
Its not redundant.

I can redesign half orc to a non redundant state following its recent flavor so easily.

"It's not unique" is a cop out to lack of personal desire or willingness to look at the new flavor for one reason or another.
So you could redesign both with new names, new mechanical features, and new flavor. What exactly are you saving? Let's say I make a feyblood that's flavor is that you are influenced by the feywild (half-fey, lived in the feywild, or were exposed to fey magic) who gets darkvision, fey ancestry, and some fey magic, have I really created a revised half-elf or just made a new race to fill that niche?
 

So you could redesign both with new names, new mechanical features, and new flavor. What exactly are you saving? Let's say I make a feyblood that's flavor is that you are influenced by the feywild (half-fey, lived in the feywild, or were exposed to fey magic) who gets darkvision, fey ancestry, and some fey magic, have I really created a revised half-elf or just made a new race to fill that niche?
I think Gilbert and Sullivan have the best take: Strephon is fairie down to the waist, but has mortal legs. This, enables him, for example, to shrink his top half to fit through keyholes.
 

CreamCloud0

One day, I hope to actually play DnD.
So you could redesign both with new names, new mechanical features, and new flavor. What exactly are you saving? Let's say I make a feyblood that's flavor is that you are influenced by the feywild (half-fey, lived in the feywild, or were exposed to fey magic) who gets darkvision, fey ancestry, and some fey magic, have I really created a revised half-elf or just made a new race to fill that niche?
no, same name, same flavour, just more of a unique package of mechanics rather than 'discount elf' or 'refluffed human', making a generic 'feyblood' entirely misses the point of why people want halfelves (and halforcs), because people want the narrative, and ideally the mechanics to go with that narrative, of those who are caught between, being both yet neither, and H-elves and H-orcs have long established histories and lore and relationships, what they represent and are is immediately identifiable which a 'generic feyblood' would lack that iconic narrative identifying footprint.
 

Minigiant

Legend
Supporter
So you could redesign both with new names, new mechanical features, and new flavor. What exactly are you saving? Let's say I make a feyblood that's flavor is that you are influenced by the feywild (half-fey, lived in the feywild, or were exposed to fey magic) who gets darkvision, fey ancestry, and some fey magic, have I really created a revised half-elf or just made a new race to fill that niche?

I am saying that I can redesign them using the new design parameters using the current lore and flavor for both races before they were cut.

That's easy.

The whole reason they were removed was names Not mechanics
Not oore

Naming.
 

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