D&D 5E Should D&D Next be having the obvious problems that it's having at this point in the playtest?

So sorry about that, I got mixed up putting the two quotes...

Edited my original post to show the right person as the author of that quote.

Again, sorry about that!

Thank you!

And, for what it's worth, I agree with you - they should be playtesting all levels.
 

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With the first play-test, I noticed very sloppy math errors and a lot of cut and pasted materials from previous editions. I complained and almost got myself banned. But then I noticed that at least on developer was listening here so it gave me an incentive to keep posting.
 

I disagree immensely.

You gave to be able to walk before you can run so trying to run while learning to walk isn't a great idea. Also, you could end up wasting a lot of time worrying about high level when you haven't gotten the core mechanics solid. What happens if you have to completely scrap the high level material because you had to go back and change the core material. You don't worry about finishing the roof before you've got all four walls of your house up. It makes more sense to establish a solid foundation and it's clear that Wizards is not doing this.
I'm skeptical about Next in general, but play testing high-level early on is IMO pretty encouraging.

That's why I think companies like Paizo are better suited for table top role playing games because they don't have the pressure of suits breathing down their necks. I honestly think the suits at Wizards still haven't gotten the point that you can't produce fast paced RPG's using overhead and rake in the profits, mass produced RPGs in a way.
Are you arguing that Paizo isn't profit-driven?

And I think this may be a mistake, if that's what they're doing. We don't need a "new" D&D - we just need an improved D&D.
I disagree. I have several good editions of D&D. To sell me on Next, it must be something new and innovative that other editions don't do better.
 

Ignoring the fact that arguing over the minutiae of a sloppy analogy is kind of a waste, I'd much rather that they design character levels with an at-least-roughed-in-end in sight as opposed to a blindfolded death march into the unknown.
 

I'm skeptical about Next in general, but play testing high-level early on is IMO pretty encouraging.

I disagree. I have several good editions of D&D. To sell me on Next, it must be something new and innovative that other editions don't do better.

You are barking up the wrong tree then, since they are looking to unify all the existing play styles and feels of older editions of D&D. They tried something new, it was called 4th edition, it was a fantastic game that the traditionalists hated, thus we got D&D next.
 


You are barking up the wrong tree then, since they are looking to unify all the existing play styles and feels of older editions of D&D. They tried something new, it was called 4th edition, it was a fantastic game that the traditionalists hated, thus we got D&D next.
That's pretty much where I am, though. 4e was a new interpretation of D&D that focused on rebuilding the mechanics from the ground up and pulling back the curtain on design. Next will have to be similarly innovative to capture my interest. (Not similar in design, though - I already have 4e, and I don't need to buy 4e again any more than I need to buy 1e or 3e again.)

And yes, I'm pretty well aware I'm barking up the wrong tree, because although there are a few interesting bits here and there, the nature of a public playtest will draw design in a much more conservative direction than I'd prefer. :) And we'll probably end up with an edition that's second-best at doing stuff that other editions are actually best at.

-O
 

I'm not going to quote everything, because basically everyone has been the saying the same thing over and over. However, based on remarks specifically that ForeverSlayer and others have made, I just wanted to point out a couple things I haven't seen mentioned.

First off, what we're getting now is highly irregular in this day and age. The term "beta" has really taken on a marketing tone that has really replaced the concept of a "demo." By the time a game goes into beta today, it's become expected that it is playable with perhaps a few minor tweaks here and there. That is to say, it's become expected that the mechanics are generally locked in. This is, of course, not what we're getting here. At this point, we're clearly in what would be considered an "alpha" stage of development - core mechanics are still being worked on. Very rarely does any company release a product for open testing at this stage of the game. I think some people are overlooking that, either deliberately or not.

That brings me nicely to my second point. I feel that Wizards of the Coast has done a fairly abysmal job at communicating their motives. One big thing they could do immediately is explicitly state the game is in alpha, and what that means. Clearly, as per above, I think there's been a breakdown in understanding the fundamental purpose of these packets. However, I don't think it stops there. There really needs to be communication from WotC as to what exactly each packet is testing. I've found often I don't know (though sometimes can assume) what WotC is focusing on until someone here does the survey and reports on it. Perhaps there's some degree of single-blind testing (ie, subject is obfuscated as to the test) that is useful for WotC. I can easily see people providing input without actually testing things; after all, tinkering is a key component to the RPG hobby. Even so, I don't think it's unreasonable for them to put some of their goals for each packet directly in the "Read First" document.

There's a third point to be made - testing is boring. I don't know about anyone here, but I do not want to spend my free time doing the same thing over and over. However, especially at this early stage, that's pretty much what testing entails. In this, WotC is in between a rock and a hard place. They need to release new stuff in every packet to keep player interest up, otherwise the whole point of the public test is lost. On the other hand, what they really need (for example) is groups running the core four levels 11-15, multiple times, with a strong emphasis on (ie, only) combat. That sucked just thinking about and typing it out. However, that's what testing is. What testing is (mostly) not is playing your weekly campaign with the new toys. So unfortunately, WotC has to make a judgement call balancing player interest and "clean" testing. I would certainly agree that recent packets have swung too far towards player interest. For example, I find no reason to have high-level testing when basic class mechanics are still being altered. However, given the clamoring for new playtest documents here that crops up roughly once a month, they clearly can't release a packet that's levels 1-5 with basic mechanics changes.
 


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