GMforPowergamers
Legend
you don't find having every player maxing out certain scores and mining the not so important ones bland and boring? I find the whole idea of everyone following the same strategy one big yawn. I like a little individuality in my players.
that said, I haven't decided if he's right.
foolish_mortals
I have seen rolling work really well, and I have seen it fall flat. When rolling works well it kicks point by's but, however when it goes bad it is almost unplayable.
Examples (Both good and bad)
in a FR setting game I ran, I made the players roll 3d6 7 times, then drop the lowest. we had a barbarian1/ranger 3 start with an 8 Int and a 9 cha, it was that players most memorable character ever.
In a hombrew setting we had 1 player roll 3 18's and 2 17's and a 15. the next best character for stats had 1 16... and one player had 4 12's and 2 below 10 stats. people called it the Azrathel(the character with all high stats) show, becuse he could do and be everything.
In 3.0 I wanted to make a wizard who was a weak nerd, but a super genius. We rolled stats and I got 4 16's a 13 and a 12. I could not play what I wanted.
I can count atleast a dozen times that in 2e we could not play rangers, palidens, or bards becuse we did not have our stats.