FrankTrollman
First Post
Actually, Sonic is an element type in D&D. That's why you can be protected from it with protection from elements.
Zing.
-Frank
Zing.
-Frank
FrankTrollman said:Actually, Sonic is an element type in D&D. That's why you can be protected from it with protection from elements.
hong said:Dear Frank,
You are not funny.
Please be funny.
J0r fR3nD,
Situation: Enemy (E) has won Init against Player (P).
Round 1: E acts as it pleases him (-> E ist sculpting the fight) ; P casts silence
Round 2: E HAS to dispel the silence (assuming he can't safely move out which is very likely the case in a dungeon); now P can act as it pleases him! (-> now P's in charge!)
SR applies even in your first case as I already said.Kodam said:Hi!
First to fusangite: As I see it, according to the rules silence stops all sound in the area - no save, no SR. Except if the caster tries to center it on a creature: in this case the target creature has a will save and SR, which negate the spell alltogether.
SPELL RESISTANCE
Spell resistance is the extraordinary ability to avoid being
....
When Spell Resistance Applies
...
Area Spells: Spell resistance applies if the resistant creature is within the spell’s area. It protects the resistant creature without affecting the spell itself.
green slime said:This problem whereby the low level PC wizard realises he has been struck by a clerical silence spell, and realises he just has to wander off in one direction for a mere 15 feet in order to regain full spellcasting powers is a consequence of magic being so inflexible in DnD.
Even twice Widened Silence (if you allow such things), an 8th spell, only covers 30 feet radius.
IMO, there should always be a level of uncertainity regarding such things. The players shouldn't really know the amount die rolled for the fireball, and he shouldn't be so sure that he only needs a mere 15 feet of movement to escape the silence, either.
A 5 feet-radius/level, max 50 feet (at twentieth level) would make things far more interesting, IMO.