Silence

How does the [i]Silence[/i] spell work?

  • Everyone in the area of effect gets a saving throw.

    Votes: 6 7.4%
  • Only a person specifically targeted gets a saving throw.

    Votes: 70 86.4%
  • Some third option I hadn't considered.

    Votes: 5 6.2%


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Kodam said:
Moving out of the silence + realizing that you're out = one round worth of actions...

This "realizing" includes acknowledging that he is in a silence at all, guessing the area of effect, looking for the nearest spot outside, figuring out the best way to get there (around tables or other obstacles) and finally checking that he IS indeed out. It may be a house rule, but I think that all this together is not a "free" action any more.

I dunno, I think that it could be a move action. Just run screaming in one direction. When you can hear yourself, you're clear of the radius. Unless that's more than 30', it's still a move action, unless you consider screaming a standard action.

You're going to realize instantly that you're in a sphere of silence - you stop hearing anything at all. I suppose the GM could have roll to see if you to critically fail a Listen check and don't realize it, but if you think about, the sudden cessation of all background noise (especially in combat, where silence is most likely to happen) is a very obvious thing. And it doesn't take an action to plot the best course around obstacles before moving - that would affect the entire system of movement.
 
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Kodam said:
Hi!


From the SRD:
Quote: Trying to hear something you failed to hear previously is a move action.
I'm pretty sure they didn't fail to hear the sounds of combat before the silence was cast.

Besides, the initial listen check is always a reaction. If you fail that, then it's a move action to try and pick it up.

So if they move out of the silence and fail the DC 0 listen check to hear combat nearby, THEN it would be a move action to listen again and try to hear the combat. This should only be possible for wizards with a wisdom penalty and no familiar nearby.
 
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Hi!

I do agree now that you can move out of the silence and still cast spells.

But I still think that its a killer spell against Spellcasters in dungeons or other confined spaces.

Kodam
 
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The Reason Silence doesn't allow magic resistence is that it doesn't actually act on the SR'd character at all. It works on the area around the character, inhibiting and stopping sound. Thus since it isn't actually effecting the character, his SR doesn't apply. If the SR'd creature was the target of the spell then SR would apply.
 

I don't agree. See quote above from the SRD.
Area Spells: Spell resistance applies if the resistant creature is within the spell’s area. It protects the resistant creature without affecting the spell itself.

I think that's clear enough.
 

Darklone said:
I don't agree. See quote above from the SRD.

I think that's clear enough.

I can see that working for something like Antilife Shell, or Wall of Fire... but the Silence spell doesn't actually affect a creature. Spell Resistance doesn't let someone see in magical darkness - even though they might be unaffected by the spell, the area around them is dark. With Silence, the area around them is silent.

If the spell is cast on them, SR can prevent it manifesting. But if you are in a silent area, SR doesn't do anything - it can't protect you from something that doesn't affect you.

-Hyp.
 

Uhm, Hyp, by the rules... SR should make you see in a magically darkened area. Your interpretation sounds fine, but it's against the rules, isn't it?

Edit: I can see SR not working in Darkness by the rules, because that spell does not have an area. Silence has though... So it's pretty clear that Silence is different from Darkness concerning SR :D
 
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