Which question? Your question on how saving throws against the spell work has been answered several times over already.fusangite said:Nobody's going to answer my question, are they?
Which question? Your question on how saving throws against the spell work has been answered several times over already.fusangite said:Nobody's going to answer my question, are they?
Kodam said:Moving out of the silence + realizing that you're out = one round worth of actions...
This "realizing" includes acknowledging that he is in a silence at all, guessing the area of effect, looking for the nearest spot outside, figuring out the best way to get there (around tables or other obstacles) and finally checking that he IS indeed out. It may be a house rule, but I think that all this together is not a "free" action any more.
I'm pretty sure they didn't fail to hear the sounds of combat before the silence was cast.Kodam said:Hi!
From the SRD:
Quote: Trying to hear something you failed to hear previously is a move action.
Area Spells: Spell resistance applies if the resistant creature is within the spell’s area. It protects the resistant creature without affecting the spell itself.
Darklone said:I don't agree. See quote above from the SRD.
I think that's clear enough.
Darklone said:Uhm, Hyp, by the rules... SR should make you see in a magically darkened area.