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Simple Attack Options

furashgf

First Post
1. Attack. Normal attack
2. All out Attack. You go full on, +X to hit, -X to AC
3. Parry & Riposte. You try to block your opponent (some kind of attack roll on their turn with a minus), and then if succesful, get an extra attack. The opponent needs to be wielding a weapon.
4. Full defense - +X to AC. You don't really get an attack.
...
 

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JohnRL

Explorer
1. Attack. Normal attack
2. All out Attack. You go full on, +X to hit, -X to AC
3. Parry & Riposte. You try to block your opponent (some kind of attack roll on their turn with a minus), and then if succesful, get an extra attack. The opponent needs to be wielding a weapon.
4. Full defense - +X to AC. You don't really get an attack.
...
Nice idea - what sort of limit do you have in mind for X? Perhaps half the character's level? Thus a 4th level fighter could choose all-out attack at +2 to hit and -2 penalty to AC.
Also, which classes would you allow to use this? Obviously fighters, but what about clerics? Thieves? Mages?
Also, I'm not sure about the difference between 3 and 4. 3 sounds like applying a penalty to your opponent's attack roll (am I reading it wrong?) which is effectively the same as a bonus to your own AC. The defensive bonus for #4 should be considerably better if you give up any attack of your own.
What if #3 Parry and Riposte was +X to your own AC, and if your opponent misses, you can counterattack but at -X penalty to hit? Or to make it simpler, you could have a straightforward +X to AC, -X to your own attack.
 

AlucardD20

First Post
Err why are you doing this? Classic or OD&D was when things were simple and fun, not this 4 step process of what you can do before your turn is over to get the most value out of your numbers.
 

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