I wanted to see if I understood this right.
When your Constitution goes up (temporarily), you gain HP's, but these are always "full HP's", not used ones. Example. If your HP total was 45/80 at level 10, then your con was raised by 4, your new temp HP total would become 65/100.
When your Constitution goes down (temporarily), you lose HP's, but you lose the spent HP's first. Example. The same character in the above example was down to 18/80 HP's. Then their Con was dropped by 4. The new HP total would be 18/60. OR if it was 70/80 it would become 60/60
This seems wrong because you could heal damage just by raising your HP for a round. I was just looking through the SRD and couldn't find where it was explained explicitly.
Do your remaining Hit Points drop proportionately to your total HP's? Or is there simply a rule that you can't get rid of "spent HP's" that you didn't lose while you had the higher Con score?
When your Constitution goes up (temporarily), you gain HP's, but these are always "full HP's", not used ones. Example. If your HP total was 45/80 at level 10, then your con was raised by 4, your new temp HP total would become 65/100.
When your Constitution goes down (temporarily), you lose HP's, but you lose the spent HP's first. Example. The same character in the above example was down to 18/80 HP's. Then their Con was dropped by 4. The new HP total would be 18/60. OR if it was 70/80 it would become 60/60
This seems wrong because you could heal damage just by raising your HP for a round. I was just looking through the SRD and couldn't find where it was explained explicitly.
Do your remaining Hit Points drop proportionately to your total HP's? Or is there simply a rule that you can't get rid of "spent HP's" that you didn't lose while you had the higher Con score?