Hey, that's what I said!I'd be good with a very minimal core skill system and let folks dial up the complexity.
What if this was the case for everything? There was a concrete number (1-5 skill points or whatever), that was a beginner, and several ranks above that (every 5 skill points sounds reasonable). Beginner-Expert-Master-Legend or somesuch. And each rank and a few basic assumed tasks that they could obviously do, as decided in the skill. Tiers don't work very well for characters as a whole, but they work great for skills individually!Monte Cook said:Imagine, then, if the rules of the game allowed each character to have a ""rank" " that indicated how perceptive they were, and if all the hidden things had a rank as well. You could quickly and easily compare the ranks. If the character's rank was equal to or higher than the rank of the secret door or other hidden thing, he could find it if he took the time, because it was easy for him. No die roll needed. He can just do it because he's very perceptive. If the rank of the hidden thing was higher, though, he could still try to succeed at a die roll. It's challenging, but not impossible (the sweet spot, if you will). And if the difficulty rank was a lot higher, it would just be impossible, and again there's no need for the die roll. The DM just says "you don't find anything." Quick and easy. And best of all, if the player told the DM that his character was doing exactly the right thing-—checking the statue's teeth to see if one moved-—the DM could easily grant him a bonus to his rank and make what was impossible to find, possible. Player ingenuity rewarded.
Maybe, but we're at pretty far points on what we're looking for based on your post...Hey, that's what I said!
Okay, except drop the skill points entirely. You're Untrained, or Beginner, or Expert, or Master, etc... but there's no need for fiddly points in between unless it's a strictly optional chapter for those who desire the additional complexity.What if this was the case for everything? There was a concrete number (1-5 skill points or whatever), that was a beginner, and several ranks above that (every 5 skill points sounds reasonable). Beginner-Expert-Master-Legend or somesuch. And each rank and a few basic assumed tasks that they could obviously do, as decided in the skill. Tiers don't work very well for characters as a whole, but they work great for skills individually!
For Core, I'd like to see no skills..