I hope the subject of this post isn't flame bait. But after playing 3E D&D for over a year now, and having DM'ed a half dozen campaigns, it's beginning to dawn on me that a rogue's sneak attack may be a little too powerful.
Yes, I realize that in a one-on-one fight, a rogue will lose badly against a fighter of equal level. A rogue will also lose a one-on-fight with a barbarian, ranger, or paladin of equal level, although perhaps not badly. But how many times during the course of an entire campaign does a rogue who is a member of an adventuring group get into a one-on-one fight?
Consider the following three combatants in a typical adventuring group...
Fighter 5th. Str 16, Dex 14, Con 14. AC 21 (+1 plate armor). HPs: 40. +1 Greatsword (Specialized), Attack Bonus +10, Damage: d12+7.
Ranger 5th. Str 14, Dex 16, Con 14. AC 18 (+1 chainmail). HPs: 40. +1 Longsword, Attack Bonus: +6, Damage: d8+3. +1 Shortsword (used in off-hand, in combination with longsword), Attack Bonus: +6, Damage: d6+2.
Rogue 5th. Str 12, Dex 18, Con 12. AC 19 (+1 chain shirt & MW buckler). HPs: 23. +1 Rapier (w/ Weapon Finesse), Attack Bonus: +8, Damage: d6+2 (+3d6 w/ Sneak Attack).
The fighter has the best attack bonus and AC; the ranger, the worst; and the rogue is squarely in the middle. (Fancy that!) The fighter and the ranger have a lot more HPs than the rogue, but most of the time the fighter and the ranger are going to be taking the brunt of the damage in combat.
The fighter deals out 8-19 points of damage per round. The ranger deals out 7-19 points of damage per round -- but only if both his weapons hit, which isn't all that often, considering his lowly attack bonuses. The rogue, when he gets to use his sneak attack (which is fairly often), deals out 6-26 points of damage per round!
Now, I'm not saying this is grossly unbalanced. I'm just saying that maybe the rogue class needs a little fine tuning by ratcheting its sneak attack damage down a bit.
Yes, I realize that in a one-on-one fight, a rogue will lose badly against a fighter of equal level. A rogue will also lose a one-on-fight with a barbarian, ranger, or paladin of equal level, although perhaps not badly. But how many times during the course of an entire campaign does a rogue who is a member of an adventuring group get into a one-on-one fight?
Consider the following three combatants in a typical adventuring group...
Fighter 5th. Str 16, Dex 14, Con 14. AC 21 (+1 plate armor). HPs: 40. +1 Greatsword (Specialized), Attack Bonus +10, Damage: d12+7.
Ranger 5th. Str 14, Dex 16, Con 14. AC 18 (+1 chainmail). HPs: 40. +1 Longsword, Attack Bonus: +6, Damage: d8+3. +1 Shortsword (used in off-hand, in combination with longsword), Attack Bonus: +6, Damage: d6+2.
Rogue 5th. Str 12, Dex 18, Con 12. AC 19 (+1 chain shirt & MW buckler). HPs: 23. +1 Rapier (w/ Weapon Finesse), Attack Bonus: +8, Damage: d6+2 (+3d6 w/ Sneak Attack).
The fighter has the best attack bonus and AC; the ranger, the worst; and the rogue is squarely in the middle. (Fancy that!) The fighter and the ranger have a lot more HPs than the rogue, but most of the time the fighter and the ranger are going to be taking the brunt of the damage in combat.
The fighter deals out 8-19 points of damage per round. The ranger deals out 7-19 points of damage per round -- but only if both his weapons hit, which isn't all that often, considering his lowly attack bonuses. The rogue, when he gets to use his sneak attack (which is fairly often), deals out 6-26 points of damage per round!
Now, I'm not saying this is grossly unbalanced. I'm just saying that maybe the rogue class needs a little fine tuning by ratcheting its sneak attack damage down a bit.
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