Deset Gled said:
This is absolutely correct. Now, you have to consider the contra-positive of all those statements:
Almost worked!
The problem is that the contra-positives cannot be used in this case, because there are cases in which you will be A, but you will not be X or Y.
For instance:
SRD said:
A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses his Dexterity bonus to AC (if any).
By the contrapositive, if you haven't dropped everything held, can take actions, have ignored the penalty to AC, or retained your Dexterity bonus to AC (if any), then you aren't stunned.
Characters who aren't holding anything to begin with (and therefore cannot drop anything held) are not immune to the stunned condition - it would be silly to rule so, neh?
Also:
SRD said:
Deafened: A deafened character cannot hear. She takes a –4 penalty on initiative checks, automatically fails Listen checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.
I not only do not cast any spells with a verbal component after being deafened, I'm a fighter and do not cast spells at all.
Therefore, there is an effect (among other effects) of the condition that does not apply to me. Am I no longer deafened?
By identical logic, flanking (among other effects) provides a +2 flanking bonus on melee attack rolls. If I make a ranged attack, there is an effect of the condition that does not apply to me. Am I no longer flanking?
The problem is that the *effects* of a condition are not necessary and sufficient criteria to possess the condition.
When you are flanking something (a state which is woefully underdefined in the rules), you are eligible to receive a +2 flanking bonus on melee attack rolls.
You are eligible for that bonus whether or not you make a melee attack that round or *ever*.
Re: Hyp: Yep, looks like, by the rules as written, you're flanking whenver someone's on the opposite side. You wouldn't get a +2 flanking bonus on melee attack rolls if they aren't threatening (since that condition is clearly laid out), but that, by itself, cannot be taken as the requirement for the flanking condition
since the requirements for the flanking condition are never spelled out.
We know the *effects* of flanking - +2 flanking bonus on melee attack rolls, rogues may sneak attack - but we do not have a concrete set of *causes*.
EDIT: Thanks, ARandomGod - that's pretty much what I've been trying to point out.
