You're an arcane trickster. Why are you wasting your bonus action on aiming when you could be using your familiar to do the help action?3. It can't be easily and repeatedly combined with steady aim.
You're an arcane trickster. Why are you wasting your bonus action on aiming when you could be using your familiar to do the help action?3. It can't be easily and repeatedly combined with steady aim.
Numerous reasons:You're an arcane trickster. Why are you wasting your bonus action on aiming when you could be using your familiar to do the help action?
The familiar give you free advantage util it dies.
It costs an AT a spell slot to summon it, so I would say being a win is debatable if this is all you get out of it. If all your familiar does is give 1 advantage and suck up 1 attack, then I would say it is a tradeoff. Another 1st level spell like Cause Fear or even Tasha's Laughter can do far better than just eliminating 1 attack.If someone wastes an attack to target it, that's a win as well.
1 turn is your experience, I have found it to be rarely attacked. I also think that picking up ritual casting for an Arcane Trickster is just a very good idea. Being able to save your spell slots is very useful. (Although less so if you have another wizard in the party I guess).That is usually 1 turn if you use it for this
It costs an AT a spell slot to summon it, so I would say being a win is debatable if this is all you get out of it. If all your familiar does is give 1 advantage and suck up 1 attack, then I would say it is a tradeoff. Another 1st level spell like Cause Fear or even Tasha's Laughter can do far better than just eliminating 1 attack.
To be clear I am not downing familiars, they have a wide range of uses and this is one and in the right circumstance it is a good one, but it is not something you can count on every fight.
The OP was seven years ago. I'm pretty sure Mouseferatu has got his answer by now.Sneak attack does not work with spells. Anyone who wants it to work with Toll of the Dead, Dancing Lights, or intense glares, go ahead. I think the OP was asking if the rules as written allow it.
Maybe. 3-4 attack rolls, though, pretty much guarantees a hit to do sneak attack.There's no reason you have to. It might seem arbritraty, but this is D&D, arbritrary rules for balance purposes is the name of the game.
Honestly, I don't think allowing it with spells is a big deal anyway. Arcane Trickstrs just don't have that many spell slots.
But I'd probably want to do some playtesting of that to see how it went.
For a daily resource. It ought to be worth using.Maybe. 3-4 attack rolls, though, pretty much guarantees a hit to do sneak attack.
You can't cast it as a ritual as an Arcane Trickster. Arcane Tricksters do not have the ritual casting feature. They need to use a spell slot every single time they cast find familiar or any other spell with the ritual tag. If your DM is not enforcing this that is a big difference.1 turn is your experience, I have found it to be rarely attacked. I also think that picking up ritual casting for an Arcane Trickster is just a very good idea. Being able to save your spell slots is very useful. (Although less so if you have another wizard in the party I guess).
Find familiar also doesn't require you to have a good saving throw DC.
Obviously. I wouldn't have said it's a good idea to get it if they already had it now would I.You can't cast it as a ritual as an Arcane Trickster. Arcane Tricksters do not have the ritual casting feature.
They need to use a spell slot every single time they cast find familiar or any other spell with the ritual tag. If your DM is not enforcing this that is a big difference.
If you are using it to cause advantage it must get to melee Range and a smart enemy will attack it. A familiar should never last more than 2 turns for level 3 players if it is helping every turn. An Owl can do a bit better due to flyby, as long as the enemy is not using an AOE or missile weapons.
If your experience is that your DM never fights smart, then that is different than my experience.