Mark CMG
Creative Mountain Games
Lost Mine may be their single best adventure ever
Of WotC produced adventures, I'd go with Red Hand of Doom but Lost Mine is right up there.
Lost Mine may be their single best adventure ever
Just out of curiosity, how much of the recent "upping" of their game is due to them outsourcing the production of their adventures?
Of WotC produced adventures, I'd go with Red Hand of Doom but Lost Mine is right up there.
Red Hand of Doom seems hands down a much higher quality than everything else. Anyone have an idea of why it turned out so much better?
Many of Paizo's adventures are written by freelancers too.Just out of curiosity, how much of the recent "upping" of their game is due to them outsourcing the production of their adventures? I haven't been following very closely, but I thought that several of their major adventures were written by other companies under contract (e.g. Kobold Press, Gale Force 9, etc.).
Red Hand of Doom seems hands down a much higher quality than everything else. Anyone have an idea of why it turned out so much better?
Many of Paizo's adventures are written by freelancers too.
There's a difference between hiring a freelancer and outsourcing to another company.
Hiring a freelancer is simply having them produce a manuscript, after which point the company takes care of everything else, such as editing, layout, ordering artwork and maps, etc. The impression I was under (and I admit that it's just an impression) was that WotC was contracting other companies - rather than individual freelancers - so that they could have them do a lot more than that; that WotC was basically having those companies handle everything involved with the writing, development, production, etc.
The writing's what we're talking about here, though. Unless you're saying that the artwork and layout is better, too?
There's a difference between hiring a freelancer and outsourcing to another company.
Hiring a freelancer is simply having them produce a manuscript, after which point the company takes care of everything else, such as editing, layout, ordering artwork and maps, etc. The impression I was under (and I admit that it's just an impression) was that WotC was contracting other companies - rather than individual freelancers - so that they could have them do a lot more than that; that WotC was basically having those companies handle everything involved with the writing, development, production, etc.