TheGorramBatman
First Post
How so?
Having to roll an ~8+ (assuming you afford a 14 Con after paying for Cha and either Dex or Str) after every hit is nothingt to sneeze at (and that's only on the early levels, the DC will soon be much higher than 10). Going toe to toe means you're on average losing your hex sooner than hanging out 100 feet away and blasting from there
First: At low levels the DC hardly matters. Low level monsters are pretty lousy at hitting things in the first place. If a player has a better than average chance of being missed as well as a better than average chance of making the save, then the situation is a molehill.
Second: The DC will not likely be much higher than 10. It can be but with flattened math, 20 is a lot of damage. For instance an Adult Male Blue Dragon (CR 16) deals 3d10 + 7 with its bite. That is an average damage of only 23.5. This results in the horrifyingly high average concentration check of 12 at a time the character probably should have both Warcaster and Resilient anyway. So, no, I wouldn't be worried about the DCs getting that absurd.
Third: I'm not sure what sort of D&D you're playing, but I've never seen a character just sit in the back with one finger firmly rooted in their nostril while the other fingers cast spells and go completely unscathed from the experience. Ever. This round's good positioning is just next rounds bad positioning.
Concentration is a red herring. Hex damage wins the argument for EB without having to bring the unimaginative or kid's-gloves DMs into the equation.
Edit: Although it did just occur to me that a high level Eldritch Blast does force 4 concentration checks all on its own in addition to all of its other goodies. Unless we're going to see an abundance of +3 Flaming Brilliant Energy Longswords, Eldritch Blast is likely the best "attack sequence" in the game. By a lot.
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