So what didn't you get for 3X?

SteveC said:
Interesting, but in what context? An adventure? Campaign background? Backstory for the different campaign worlds? Do you think that WotC writes really compelling fluff to begin with?
I don't think D&D has ever had good fluff, compared to RuneQuest for example. Its system is its great strength. Keith Baker is the best 3e writer but he's no Greg Stafford.
 

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Fiendish Codex: Yugoloths

Environment Series: Swamp & Jungle

Feat Compendium

Heroes of Myth (play a Greek or Norse-style D&D hero versus classic mythological foes)
 

SteveC said:
What 3X product were you looking for from WotC that didn't ever come out? WotC is a business, and they're in the business of selling us gaming products, so what did you want them to sell you that never happened?

A free web release of all the stealth errata found in the leatherbound core books, Spell Compendium, and Rules Compendium.
 

I thought that the Expanded Psionics Handbook would've been a great guide on how to update material for the future.

Expanded Oriental Adventurers: With Kara-Tur as the default.

Expanded Epic Level Handbook

Expanded Savage Species: Something that actually fixed the whole CR/ECL/LA problem as opposed to making you know, a whole new edition with different rules for monsters and players.

Races of the Mind: Half-Giants, Muls, Thri-Keen and other critters given new options.

Environmental books on Jungels/Forests/Aerial Adventurers

Fiendish Codex III: Daemons/Yugoloths/etc...

Age of Worms Hardcover

Savage Tide Hardcover

Best of Dragon vol 2

Feat Compendium

Class Compendium (Core Class + PrCs)

Heroes of Tomorrow: Rules for using technology in your standard d20 camapaign ala Barrier Peaks, Tale of the Commet, etc...

Far Realm Codex: includes an update of the class Firestorm Peak.

I could do this all day. Lots of stuff I tells ya.
 

Complete Epic.

A book on taking, keeping and ruling dominions.

A decent mass combat system, including naval rules.

Environment books on the plains, swamps/marshes and forest/jungle terrains.

A lot of old-school monsters converted to 3.x- I mean, hell, there are a ton that didn't make an MM (or FF), some of which are even on the WotC website- but I don't have that in front of me when I am running my game. Shoulda had aurumvorax, quicklings, brownies, mustard jellies, olive slimes and a few dozen more.
 

Hi,

Quite a few things but I most wanted a Kara-Tur sourcebook, a Greyhawk 3.5 hardback sourcebook and a jungle/swamp environment book.

Cheers


Richard
 

I'd have liked:
- Forgotten Realms: Nimbral
- Forgotten Realms: Lantan
- Forgotten Realms: Sossal
[these are the last 3 places that are undetailed in the Realms]
- economics/merchants... that work!
- I'd have said domains/kingdoms/baronies management book, but Eden's Fields of Blood takes care of that well enough.
- Fiendish Codex III: Yugoloths
- "Monster Book": Giants
- "Monster Book": Fey

Disclaimer: I don't claim any of them are realistic to produce.
 

Elementals book: intelligent societies of elementals (which is being hinted at 4e a winning point for 4e)

Giants book

Feats compendium

prestige Class comp

A collected Template book

Darksun support
 

the Jester said:
A book on taking, keeping and ruling dominions.

A decent mass combat system, including naval rules.

Seconded.

Mass combat has always been something that I keep wanting to do, but have never been satisfied with suggestions on how to handle it compellingly and with some balance.

Stormwrack could/should have been much more. Well, alternatively, I would ideally have made Stormwrack focus a bit more on the ships, ship combat, and threats of the deep (and other sea-borne adventure hooks), then *also* released a Races of Water and a Complete Buckle-swashing book to divide the PrC's and spells amongst (Dread Pirate, Scarlet Corsair to Complete Buckle-swashing; Sea Witch, Wavekeeper, Stormcaster, etc. to Races of Water).

Then, you fill up the Complete book with some Complete Adventurer-style skill attention, giving DCs for all kinds of off-the-wall Musketeer/Errol Flynn-style swashbuckling jumps, tumbles, bluffs, etc., as well as a chapter devoted to DMing swashbuckling campaigns, where use of the environment is paramount, craziness ensues, the more cinematic and dramatic the notion, the more effective the result on success, etc. Really stoke the imagination and give some examples of scenes and encounters that go beyond "I charge and attack."
 

Feat Compendium

Prestige Class Compendium

Psionics Compendium (give me one friggen psionics book with everything, not this mish mash)

3.5 version of the Arms and Equipment guide

A real Greyhawk Campaign Setting Book

A real, constantly updated with new supplements and errata, fully functional, and pretty character generator. The first hint that came with the first 3.0 PHB looked great to me, and it went downhill from there.
 

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