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D&D 5E So What Should I Play?

Zardnaar

Legend
Next week I will be playing in a new campaign with the existing players one of which is DMing. Generally I let the other players pick 1st so often run whats left. There will be 4 players, 4d6 drop the lowest. For each role (warrior, priest, rogue, wizard) I have a few preferences.

Warrior.

Leaning towards a halfling dual wielding fighter using 3pp stuff that makes them not suck. If the dice roll is exceptionally good might play a Paladin.

Priest.
If the dice rolls are good medium armor is not to bad 4 scores 14/16+). Otherwise just wear heavy armor. Currently considering forge, death and arcane domains. Otherwise land druid (mountain). With very good dice rolls a melee arcane cleric could also be fun (16+ wis, 14 dex/con, 16 strength).

Rogue.
Kensei Monk or some kind of bard perhaps.

Wizard
If I can roll a 16+I was thinking of playing a mountain dwarf sorcerer that runs around with an axe, medium armor and uses green flame blade (quickened on occasion). Have not seen a single classed warlock played yet and that is another options.

If the dice roll is rubbish the morph from EN5ider looks tempting.
 

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I'm not entirely sure what you're asking here.
I mean the title is asking a question, but it looks like you answer it in your actual post. You know what you want to play? Go play it and have fun?
 

Priest.
If the dice rolls are good medium armor is not to bad 4 scores 14/16+). Otherwise just wear heavy armor. Currently considering forge, death and arcane domains. Otherwise land druid (mountain). With very good dice rolls a melee arcane cleric could also be fun (16+ wis, 14 dex/con, 16 strength).

Aasimar Divine Soul Sorcerer.

That's my next character.
 

Try something different. Or at least a different approach....

Once you've got your stats make whichever character your in the mood to play atm regardless of what the other players make.
Let one of them worry about filling holes.
 

I'd go with a Dwarf red dragon sorcerer with melee or a fiend blade-warlock who made a pact (that backfired, as always) with Mammon, devil of Greed. Show the rest of the world what Tolkien talked about when describing dwarf's legendary greed as ''dragon sickness''.
 

I like the dwarf sorcerer with green flame ax build. Looks like it would be fun to make a history and give him some flavor. I was a bit confused by the listing of classes based on how well you rolled. You were sounding like having 4 stats above 14 or 16 would make a good character. To me that makes a character quite powerful and you should be able to play anything at that point. I kind of base rolling for stats and look at the default array to see if the bonuses are in line.

While it is great having all 18s I think it is not how the system is designed and quickly fades to me. Do you need the +8 to hit at 1st level when the rest of the party is +4. I have also seen the threads saying my PC only does 100 points of damage per round and I cannot keep up. Never seen a fighter do that, but if you like that style, great.
 

I definitely like morph if your rolls aren't great (no 16s after racial adjustments). I like cardcaster, but I like it better as a backup caster than as one of the core 4. Feywalker is also good to fill a rogue type role, I like them going beast (for shillelagh) and then using Polearm Master.
 

Wizard
If I can roll a 16+I was thinking of playing a mountain dwarf sorcerer that runs around with an axe, medium armor and uses green flame blade (quickened on occasion). Have not seen a single classed warlock played yet and that is another options.

If the dice roll is rubbish the morph from EN5ider looks tempting.

One of these I think would be the most interesting (Dwarf Wizard, Straight Class Warlock, or Morph)
 

My last few characters have been created randomly.

I randomly place the ability scores, then randomly pick my class, subclass, race and subrace, and background. I'll then tweak a couple things if necessary, like swapping a couple ability scores to make sure they fit decently with the class.

I never would have played forest gnome if not for doing this - and it's an awesome fun race I've discovered. And neither would I have selected the moon druid I've just started playing and enjoying right now.

And hey, my stout halfling's already proven to be the "right" choice for the moon druid when my poison resistance had a significant role.
 

I like the dwarf sorcerer with green flame ax build. Looks like it would be fun to make a history and give him some flavor. I was a bit confused by the listing of classes based on how well you rolled. You were sounding like having 4 stats above 14 or 16 would make a good character. To me that makes a character quite powerful and you should be able to play anything at that point. I kind of base rolling for stats and look at the default array to see if the bonuses are in line.

While it is great having all 18s I think it is not how the system is designed and quickly fades to me. Do you need the +8 to hit at 1st level when the rest of the party is +4. I have also seen the threads saying my PC only does 100 points of damage per round and I cannot keep up. Never seen a fighter do that, but if you like that style, great.

Some classes are a bit MAD with the default array and if you play an odd race you may not be able to hit a 16 in your prime score.

If you roll a 16 you are already above the curve to picking a +2 race to get an 18 becomes a bit overkill so I would rather play something a bit non standard like a Dwarf Sorcerer so you have something that will be powerful but without the DM wanting to pull his hair out. For example say you roll 16,14,14 as your best 3 stats a Mountain Dwarf Sorcerer could have 16 strength, con and cha with that and a spellcaster with 16 strength is not exactly going to be OP.
 

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