• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

So who all plans on playing DDO?

Will DDO be part of your life?

  • Absolutely! Ill play this game every day of my life.

    Votes: 7 8.0%
  • Possibly, depends how it turns out and adapts the rules.

    Votes: 48 55.2%
  • No, i dont do that stuff.

    Votes: 29 33.3%
  • Whats DDO? and for that matter whats an MMORPG?

    Votes: 3 3.4%

What stops me from saying of Course I will

I would love to try playing it, except for a few facts.

Initial Cost + a Monthly Fee on top of that.
And I'm not an Eberron Fan.

Now if they made a Greyhawk/FR verisions as well, that could be interesting.
I know its more than just one server but bare with me on this one.

Figures are off the top of the head, so bear with it.
Make a 'client' verision for connecting to the 'paid' worlds. This would be a cheaper less robust verision but everything you need to play in the base world.
If the client was only $20, I could many of us buying all 3.
Have your set monthly fee, $10 for one world, $18 for two, or $25 for three.
Now sell a 'developer/GM' verision, have it able to do all 3 worlds, $70 for this. The add in being able to create your own free world/server (much like when you create a 'server' for a quick Halo game). Your tie in to the greater world, is you could offer server space on the offical DDO servers for their World for the $10 monthly(purchased a year at a time for $100), or all 3 client worlds and the developer world for $30 monthly. (add $5 to any client world price; i.e. $15/$23/$30).

Concept sounds good, but I know the numbers are hosed. But you all get my drift.

I know a lot of old school Greyhawkers would like it, think how many of us gobbled up TOEE even as buggy as it was and that was a stand alone. I would love to see other modules brought back to life via the same method.

There is another concept for using the other worlds as well. Continued module development for the 'developer' package. Sell modules to GM owners. Allow 3rd parties to make the modules as well.

How many of you would like to have a multiplayer TOEE campaign from beginning to end with a GM controlling the strings and altering it as needed.

Then further down the road, WOTC could allow for a E-Tool/RPG Toolkit tie in, so persons can use that as well to import from and export to.

Sorry I get excited at the possiblities.
That and a hidden agenda of introducing Spelljammer DDO later on, a year or so after the big releases, as an additional buy on, allowing charcters to adventure world to world. Add in Planescape DDO buy on as well. Etc Etc. Heck if it worked maybe even the DarkSunners could do it as well.

A Yeti Dreams of the Possiblities, but as it stands nope interested but not enough. I might buy the product, but never the montly as well. Just hope the sale helps out the hobby into my dream world above.

Yeti
 

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The non-soloability is the dealbreaker for me.

It could be the most amazing game ever, but if I can't solo I can't play. My play schedule is too erratic to permit anything else.
 

WizarDru said:
That may be true, but it's clearly not everyone's experience. By most reports, the level grind is much easier in WoW than elsewhere, but it IS there. I see things like this, this and this fairly regularly. This doesn't mean I'm not interested in the game or unimpressed with it. I am. Just that I think that grinding is clearly a factor in the game, particularly past 40th-50th level.

The first link is a list of areas for grinding based on level for anybody who is interested. That's hardly proof that grinding is required to play the game.

For the second link, I'm assuming that you're referring to the post by Big Ed, who calls all MMORPGs grind fests. Well, he's certainly entitled to his opinion, but I'd trust his advice concerning MMORPGs about as much as I'd trust a review of the latest Real Time Strategy game by somebody who considers them all to be boring click-fests.

The third link seems to be a general rant about games that use a leveling system (something that even pops up on EN World every now and then). I then chuckled out loud entirely when they implied that MMORPGs should be more like Animal Crossing, which was one of the most painfully boring games I've ever played in my life.
 

No. It's an MMO, I'm not interested. If it worked like Guild Wars (pay for expansions, not per month and everywhere but cities instanced), I'd give 'er a try. But as it is, not a chance. I'd be more inclined to check out NWN2 if I have a new PC by then.
 

I'll be playing it. I hate MMORPGs. They are so formulatic right now and I have written and suggested a number of things that can make them better over the last couple of years. DDO seems to have many of these ideas.

Smaller servers, More intimate adventures, A different form of combat. More unique items and randomness.

I"ve played them all and they are all the same. World of WArcraft, EQ2, FFXI, Even Guild WArs, which wained on me very fast (no real community, everything's a big solo game). The onlytime I had fun playing any of these was when I beta'd FFXI. I didn't realize until it was released that what I enjoyed was the smallness of the world (only a few hundred testers on the beta server). I knew everynoe on the server and there was few if anyone ever sitting on drops. Everyone seemed to be enjoying the spirit of the game which was adventuring. I signed on everyday to see my friends and compete with my rivals.

DDO just looks great on paper and I"m hoping that its the game that will change my mind. I believe that MMORPGs have the ability to be great social games and I think DDO will achieve this more than anything.
 

No. I don't have a huge budget to spend on games to begin with, and I hate the whole monthly fee concept behind MMORPGs anyway. And the whole "Monthly fees pay for new material" argument doesn't faze me either, because I don't really care much for the gameplay on MMO games. Once you hit a certain point, it always turns into a treadmill, and often the only point to the game is to either a loot bunch of rare, hard to obtain powerful equipment drops, pk or both. They tend to cater to the hardcore players that can park in front of the computer for 12 or more hours a day, which I can't handle. I tend to get burned out after about an hour or so of the same thing.
 

IME, MMORPGs are populated by two groups:
  • 1) A small, elite group of "maxed" characters, run by players who can afford to spend 12+ hours a day playing the game.
  • 2) A horde of characters in the lower 10% of levels, run by everyone else.
  • 3) People who can't correctly count to two :p
I don't like MMORPGs, and WoW is the only one I've seen enough good things about that I *might* consider playing it someday. But I'd rather invite friends over, pull out a giant bowl of pretzels and several gallons of homebrew rootbeer, order one or two large pizzas, and crack open my Player's Handbook on the kitchen table.

If DDO is done right, you may yet see genshou there every once in a while. But I doubt it.
 

I have to say I sort of have high hopes for this title.

Myself, Im a vet of MMO's- just about every title since (but excepting Ultima Online). I love the social aspect of them, as well as the ability to jump on anytime and just do stuff, visit virtual places or just mess around.

That said Ive grown tired of every one of them. Ive recently left a level 60 NE druid that Ive had since WoW 's release. As of now theres little to do, the future expansion excepted of course.

But for DDO, I hope it brings alot of what is great and pretty iconic about D&D : namely the small party dungeon crawl.

WoW showed that questing to level up can be fun. If D&DO can expand this and make small party social interaction fun again Ill be very happy. If they can make non combat skill useful in adventuring Ill be happy. If the make the journey more fun than the destination (re levelling) and more than an exercise in getting better and better loot Ill be happy.

(Not that I have anything against loot).

This blurb in lamespy gives me heart :http://pc.gamespy.com/pc/dungeons-dragons-online/668411p1.html

There are going to be big challenges for it to break the current MMO mold.Making an instance heavy game can be a risk from a content point of view. I mean theyre going to need ALOT of content to keep players busy. Having a "slow" levelling pattern for players may turn alot of people off. In the end all the promises may turn out to be just more of what we see now.

Some of the vague NDA shrouded negative rumblings give me pause. And Turbine IMHO has a rather shaky track record in MMO's with some weird ish design choices. The fact that Turbine is letting fileplanet handle alot of the beta invites makes me queasy about the rest of the games developement for some reason.

But Im hoping.

Now wheres my beta invite?
 

Into the Woods

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