which is honestly such a shame IMO, since nearly day 1 one of the most iconic catchphrases of DnD was always 'pick your class and race species' but they're not even in the same league anymore.
tangential general question not just to defcon, do you consider species abilities that are weaker but passive/infinitely usable better or worse to help define a species' identity than a more powerful ability of limited use? i was looking at the orc statblocks and the limited use of '24's adrenaline rush(BA dash, gain temp HP, PB/LR uses) seems like a worse deal to me than it's counterpart in 14's agressive(BA dash, must end closer to an enemy than you started), (and yes i'm aware adrenaline rush was also on some versions of '14 orcs.)