TerraDave
5ever, or until 2024
More feats are coming, maybe many more.
They really like the epic feats, so expect something kind of like in DMG now to allow those to keep being taken by 20+ level characters.
Seem to be thinking about higher levels more in general (which would be a huge change).
2014 rogue very popular, so not changed much, which means others will probably be changed more. Look out fighter, monk and sorcerer!
Yes, subclasses are being standardized, including to make multi-classing easier.
Shift to prep spells--which I am sure we will all start calling "Flex-Vancian", which is not in the video, but which I think will really take off--to bring more obscure, non-combat spells into play.
Warriors will do new things with weapons, implying maybe some new weapon properties/tags for them or maybe groups or leveraging existing weapon properties.
Change in light/dual weapons was meant to help rogue, especially, and ranger. Count it as a buff.
People forgot about bardic inspiration die, and now the bard player has more control on how it is used.
Thornwhip was meant to help melee rangers. Same for barkskin--which you can combine with dual wielding now!
At some point they quickly joke about the OP paladin. Though maybe that means it doesn't change much?
They really like the epic feats, so expect something kind of like in DMG now to allow those to keep being taken by 20+ level characters.
Seem to be thinking about higher levels more in general (which would be a huge change).
2014 rogue very popular, so not changed much, which means others will probably be changed more. Look out fighter, monk and sorcerer!
Yes, subclasses are being standardized, including to make multi-classing easier.
Shift to prep spells--which I am sure we will all start calling "Flex-Vancian", which is not in the video, but which I think will really take off--to bring more obscure, non-combat spells into play.
Warriors will do new things with weapons, implying maybe some new weapon properties/tags for them or maybe groups or leveraging existing weapon properties.
Change in light/dual weapons was meant to help rogue, especially, and ranger. Count it as a buff.
People forgot about bardic inspiration die, and now the bard player has more control on how it is used.
Thornwhip was meant to help melee rangers. Same for barkskin--which you can combine with dual wielding now!
At some point they quickly joke about the OP paladin. Though maybe that means it doesn't change much?