Hussar
Legend
Say what now?
I will have a more cogent reply to your post - and others, since my last post in the thread - later, but I saw this and had to comment on it.


Exploder Wizard said:Huh? Who is on watch and when is strictly a player decision. If and when an encounter occurs is largely a DM thing ( which can be impacted by previous player activity).
This also removes an element of PC to PC roleplay. We have fun deciding in character who gets stuck with the middle watch shift.
And that's where the random roll comes in. Most modules have something like a random chance (1 in whatever) every hour. Which watch the random encounter occurs in is completely random. So, why bother worrying about the order of watch? Roll a random die for whose watch it is, and you're good to go.
And, as far as removing PC to PC roleplay, sure, the first time. Maybe the second time. But, after three or four sessions, there's no more role play here. It's, "We set watch" and you're done. The order doesn't typically change, why would it? Casters sleep first or last, and if you have an elf in the party, he keeps watch the rest of the time.
EW (a bit out of order :) ) said:If something is not worth playing out then the table full of players shouldn't be engaged with it. Who decides what is interesting enough to explore through play if not the people at the table?
And, in a group of six, what do you do when it's two or three who want to engage and the rest of the group doesn't?
S'mon said:I guess I'm pretty much the anti-Hussar on this (yet again). It's true I don't like players to plan endlessly and not do anything. But as long as they're interacting with the environment, I'm happy. I just GM'd a 4 hour text-chat City State of the Invincible Overlord session that basically involved shopping and talking to NPCs, and I had a great time. The CSIO strongly supports this style of heavy-immersion play because everything is detailed, just walking the streets is an adventure.
See, to me, while I totally get that some people love this stuff, I do not enjoy it. No, wandering around fictional world is not an adventure for me. Someone's imagined space is not as interesting to me as it is to that person. I've played with far too many DM's who seem to think that setting can replace plot. "Oooh, look, they've got a wonderful market" Who cares?
If I wanted to wander around looking at stuff, I'd stick to computer games which have ten times more detail than any TTRPG can ever have.
The idea that heavy immersion=setting wank just blows my mind. Heavy immersion does not require much in the way of setting at all. It does, OTOH, require a deep, emotionally engaging story that is intricately tied to the characters. Whether that story develops from the players or the GM, doesn't matter. You can do it from either direction.
However, pissing around with talking to random NPC #2417 is not "deeply immersive". It's wasting time.
For me anyway. For others, hey, more power to you if it floats your boat. I want faster pace than that. I think it makes for better games.