By the time the Wizard has spent that much money on his spells, it is a small percentage of his total wealth, making it quite insignificant.
You're living proof of THAT.
I am not interpreting whether or not Boccobs Blessed Book is supposed to eliminate scribing costs for Wizards. I am simply accepting what the designers say the intention of Boccobs Blessed Book is.
They have stated what their intent is NOW, but that does not mean they intended that when teh WROTE it.
Well, unless you have a time machine and are telepathic, I'm going to go out on a limb and trust what they say.
BEsides which, apocryphal statements by people after the fact, regardles of what book(s) their name shows up in, are really worth no moe than what *I* say ... or what *you* say, even!
Actually, to me it shows that the designers thought what they wrote was clear enough, but have to clarify after the fact because they didn't perfectly state everything in lawyerspeak when they wrote the PHB.
And the Sorceror can stroll in right alongside the Wizard, and invest the scrol-and-scribe money into a wand or two, to cover the rare spell he "needs" but doens't know.
Yes. High magic worlds have benefits for Sorcerers too, but they have more benefits for Wizards. Wizards gain the most out of a high magic world, as it magnifies the advantage of spell selection they have.
Benefits based on INT score?
Name me any two froma WOTC source -- which don't base the benefit(s) on whatever attribute the character uses for spellcasting.
You're not being very clear here. Are you asking what classes other than Wizards gain a bonus from high Intelligence?
But it's not irrelevant. The sorceror's high charisma can be turned into an advantage. You could go Cleric/Sorceror/Geomancer, for example. Clerics benefit more than a tiny bit form a decent charisma.
And you can go do the same thing with other classes that benefit from a high Intelligence. It's irrelevant because it applies to both classes equally.
If the Wizard is prepared for "any situation", then he's a one-hit-wonder; he'll have one, maybe two iterations of any given spell ... because he's spreading himself so thin.
The Wizard doesn't have to have the spell memorized right then and there. You can keep one or two slots oopen for emergency utility spells, or you can simply retreat to a secure area, and memorize the spell you need from your spellbook. If a Sorcerer doesn't have the spell that's needed, he's just out of luck.
Y'see, that's the one thing you're overlooking: you have to prepare Wizard spells hours beforehand.
I'm not overlooking it. I simply don't see it as much of a problem as you do.
Strategically, yes -- IOW, if the wizard knwos BEFOREHAND, what to prepare with, he has an edge. The Wizard can also afford to lern a couple spells intending them SOLELY to satisfy Item Creation prerequisites.
However, you can only have so many spells prepared each day.
I think having less spells per day is much preferable to having less spells known.
OH, the wizard has WANDS?
Well, so does the Sorceror; only the sorceror buys wands for utility, instead of raw firepower or ammunition.
And so the Sorcerer has to spend GP just to try to come close to the sheer variety the Wizard is capable of.
You're the one who keeps saying Wizards are more powerful than sorcerors. Not more useful, not better team players, but more powerful.
Actually, they're all three. They're more useful, they're better team players, and they're more powerful. I would always rather have a Wizard in the party than a Sorcerer. The Sorcerer doesn't have any depth, and is only useful in a limited amount of situations, while the Wizard is useful in almost every situation.
Put your money where your mouth is, troll.
You know, I was really having fun debating this. But you apparently are not, and are resorting to insults. You seem to be emotionally involved in this debate, as petty as that is. As such, I do not care to argue this any longer. I have better things to do with my time.