LuYangShih said:
Wizards are perfectly playable with or without Boccobs Blessed Book. It is simply more convient when Boccobs Blessed Book is available. It is not neccessary, and so I don't consider it "broken".
The point though, is this: without BBB, getting a new 9th level spell form source other than levellign up, i worth between 5,000gp and 6,000gp.
And with or without BBB, it takes 10 days' time to scribe the spell.
Early on, perhaps, but once the Intelligence bonuses really start adding up, this isn't the case. This is especially not true if the Wizard is a specialist.
Two things.
One, intelligence doesn't give you new spells, except at first level.
Two, being a specialist doesn't give you additional extra spells.
I was referring to the fact that Sorcerers, upon acquiring access to a new level of spells, will only know one spell from that level. They also get access to that level of spells later than a Wizard will. And, since we're debating whether or not the classes are balanced, I assume we're talking about all the levels of progression. Most campaigns rarely reach level 20, after all.
One level later, but when they get the spell(s), they're as good at casting them as the Wizard is. And sure, when they first get a spell level, they only get 1 spell of that level. So what? Wizards get two, but -- aside from specialists, and excluding bonusses form attributes, they only get to
prepare ONE of them.
What's the lowest form of debate? Oh right, when you can't attack the argument, attack the person making the argument. Bravo.
What's even lower than that?
Repeating the same false argument ad nauseum, in a (probable) attempt to irritate the other party.
Bravo.
I am not interpreting whether or not Boccobs Blessed Book is supposed to eliminate scribing costs for Wizards. I am simply accepting what the designers say the intention of Boccobs Blessed Book is.
What a designer says, outside the FAQ and/or Errata, has no more real bearing than what I say.
And while they may be taking the easy way out, I don't
want to believe they were so stupid as to INTEND to put in such a grossly overpowered item as a book that allows FREE scroll-scribing, for only 9Kgp.
Well, unless you have a time machine and are telepathic, I'm going to go out on a limb and trust what they say.
Your loss.
Actually, to me it shows that the designers thought what they wrote was clear enough, but have to clarify after the fact because they didn't perfectly state everything in lawyerspeak when they wrote the PHB.
See above comment about not wanting to believe they were that
dumb.
Yes. High magic worlds have benefits for Sorcerers too, but they have more benefits for Wizards. Wizards gain the most out of a high magic world, as it magnifies the advantage of spell selection they have.
I don't see that your assertation holds water. High magic means broader spellbook selection for Wizards, and easier compensation for narrow spells-known for sorcerors. The two are reasonably equal in impact.
You're not being very clear here. Are you asking what classes other than Wizards gain a bonus from high Intelligence?
Yes. What class or classes gain a benefit from high intelligence, which (A) do not cost the Wizard precious spellcasting levels, and (B) are not classes that would grant EQUAL benefit for a high charisma (i.e. a spellcasting prestige class), yet (C) give a bonus
other than skill points, based on high intelligence.
I can't think of a single one, myself.
And you can go do the same thing with other classes that benefit from a high Intelligence. It's irrelevant because it applies to both classes equally.
And I don't see any class the Wizard could go into, which would especially benefit him due to high Intelligence, where the Sorceror's high Charisma would not produce a comparable benefit.
The Wizard doesn't have to have the spell memorized right then and there. You can keep one or two slots oopen for emergency utility spells, or you can simply retreat to a secure area, and memorize the spell you need from your spellbook. If a Sorcerer doesn't have the spell that's needed, he's just out of luck.
Fifteen minutes in a secure area. Boy, any GM who gives that sort of benefit on a regular basis
is a wimp. What are you gonna do, call a Time Out, and expect the Orc barbarian raiders to honor it?
I'm not overlooking it. I simply don't see it as much of a problem as you do.
What you're doing is discount it entirely.
I think having less spells per day is much preferable to having less spells known.
As you've said, with bonusses for high attributes, Wizards have nearly as many spells per day as Sorcerors.
And, unless the GM is excessively generous, both in gifting stuff to the wizard, and in interpreting BBB in a broken manner, the Sorceror won't know that many spells fewer than the Wizard, either.
And so the Sorcerer has to spend GP just to try to come close to the sheer variety the Wizard is capable of.
As the Wizard (by your own statement) has spent GP to come up to the Sorceror's "Cast all day wihtout worry".
Actually, they're all three. They're more useful, they're better team players, and they're more powerful. I would always rather have a Wizard in the party than a Sorcerer. The Sorcerer doesn't have any depth, and is only useful in a limited amount of situations, while the Wizard is useful in almost every situation.
If you truly believe thhis tripe you've just spouted off, then I daresay you've never made a proper stab at playing a sorceror, nor seen someone else do so.
You know, I was really having fun debating this. But you apparently are not, and are resorting to insults. You seem to be emotionally involved in this debate, as petty as that is. As such, I do not care to argue this any longer. I have better things to do with my time.
Ah, how nice, a long post and then a parting shot of "so long". Nice one.
As for emotionally invested; if you don't feel STRONGLY about something, why would you bother debating it at all, hmm? I honetly think you
have been trolling. Your parting remark above only clinches it for me.