ORGANIZATION: Tribe or company
INTELLIGENCE: Common low (8-10), Leader/Captain average (11-12)
HIT DICE: Common 4+3, Leader 5+4, Captain 6+6
Units of Stonecrown ogres that have worked and trained together for long periods can control their battle frenzy, raging only when they deem it appropriate. The sight of an entire company of ogres going into battle-rage at once has routed more than one army.
Stonecrown ogre leaders always have maximum hit points and superior armor, generally a form of chain. Mercenary captains have superior armor and often carry Stonecrown arbalests.