Cleon
Legend
The wording change is fine.
Updating the Panther Lord Working Draft.
I was just in a bit of a rush and was also uninspired on the 0th level spells, though I would think an example like von Kharkov would like to pick up scrolls and the like from time to time. Your suggestions are fine, except I realized it already has an at will detect magic SLA. What about mending or another cure minor wounds (or even read magic)?
I don't mind giving it read magic if you prefer that orison.
I like those two 1st level spells. Obscuring mist and pass without trace seem appropriate to the flavor. And we could really go overboard with the Jump checks and give it jump. But I think I like longstrider, actually.
Of those I prefer pass without trace and longstrider. For the fifth, shillelagh is very tempting - especially if we cheat and say it works with a pantherpaw...
Come to think of it, should the Panther Lord get any of a druid's class abilities? I'm thinking Nature Sense, Trackless Step and Woodland Stride would be appropriate.
That'd make it:
Spells: A panther lord can cast divine spells as an 8th-level druid (6/5/4/4/3; save DC 14 + spell level).
0— cure minor wounds, detect magic, detect poison, guidance, purify food and drink, resistance;
1st—entangle, faerie fire, longstrider, pass without trace, shillelagh*;
2nd—one, two, three, four;
3rd—one, two, three, four;
4th—one, two, three.
* A panther lord's version of shillelagh can enhance a pantherpaw as well as a club or quarterstaff.
* * *
For the second level spells, how about barkskin, owl's wisdom, resist energy, summon swarm.
For the third level spells, I think dominate animal, poison, snare, spike growth.
Finally, for the fourth level spells I like dispel magic, flame strike, freedom of movement.