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Special Conversion Thread: Moldvay's Undead

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Let's make that area effect a cone, maybe 60 ft.

Swarm damage could be justified by the tiny swords n the first description (almost makes me wonder if we should do a different Birthright version). Maybe incorporeal touch for regular hp damage? Or negative energy damage?
 

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Tiny undead swarm sounds good to me. I kind of like some sort of incorporeal ranged touch or ghost touch arrows, but I think the ranged attack may actually make more sense as an area effect (due to the large number of arrows). In any case, I guess you can tell I'm thinking incorporeal for these.

Yes, I was thinking of some kind of AoE attack for the arrows too, with a Dexterity-based Reflex save for half damage and tied to a nasty poison-like effect.
 

Let's make that area effect a cone, maybe 60 ft.

Swarm damage could be justified by the tiny swords n the first description (almost makes me wonder if we should do a different Birthright version). Maybe incorporeal touch for regular hp damage? Or negative energy damage?

The flavour text about them shooting their arrows from the clouds suggests a lot longer range than 60 feet. I was thinking they volley-fire at everything in an area (30 foot radius?) out to the maximum range of a longbow (1000 feet). Maybe with a -1 penalty on the Reflex save DC per 100 foot range increment?

Still not feeling the incorporeal subtype. I prefer them material, maybe with a gaseous form ability like a vampire.
 

Yeah, you're right about the range, but such a long cone seems unbalanced.

I could see a gaseous form, but I don't think it would be an on/off ability, though.

Organization should include options with powerful undead "commanders," too.
 

Rather than a cone, how about a burst? That way, we can preserve the long range without causing a bunch of "collateral damage".

A cone would obviously have the most realistic results (hitting things in between), but a burst's no less realistic in D&D terms than if it shot an arrow from far away.
 


Rather than a cone, how about a burst? That way, we can preserve the long range without causing a bunch of "collateral damage".

A cone would obviously have the most realistic results (hitting things in between), but a burst's no less realistic in D&D terms than if it shot an arrow from far away.

A 30 foot burst with a range of 1000 feet was what I was thinking of.

Although I see little reason they couldn't do both. A long-range "arching fire" burst (30' radius @ 1000' range) or a shorter-ranged cone (somewhere around 75-100 feet?), to represent spraying arrows at close-by targets?

Also, do we want to limit how many times a day they can use this attack? Presumably they'll only have so many poison arrows.
 

Yep, that seems reasonable.

How about "at will" usage for the arrows, but they can only envenom them 3/day?

So the writeup might look something like this...

Arrow Storm (Ex): A sluagh can release a volley of tiny arrows as an area attack. The sluagh may choose to release either a 30-foot burst to a maximum range of 1,000 feet, or a 100-foot cone. Regardless of the shape, the arrow storm deals xdx points of piercing damage (Reflex DC X half). The save DC is Dexterity-based.

Envenom Arrows (Ex): Three times per day, a sluagh may choose to envenom its arrow storm. Any creature damaged by the arrow storm is exposed to the sluagh's poison.

Sluagh Arrow Poison: Injury, Fortitude DC X, initial damage x Con, secondary damage x Con. The save DC is Charisma-based and includes a +X racial bonus.
 

Your Arrow Swarm proposals looks good to me. All we've got to do is decide on damage. I suppose the same as the swarm's melee damage (however much that will be), since longbows and longswords do the same damage.

3d6 piercing?

As for the Envenom Arrows, I was wondering whether we could make it Supernatural, since it seems as much curse as venom going by the mythology.

The first AD&D version gives it deadly poison on the arrows.

How about 1d10/1d10 Con, like the poison spell?
 

I like the idea of the poison being cursed somehow. Perhaps initial damage 1d10 Con, secondary damage a bestow curse spell (-4 to attack rolls, saving throws, skill and ability checks)?
 

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