The rules I quoted make it clear that each attack roll to hit with an arrow shot from a bow is a discrete event in the fiction. Each even consumes a piece of ammunition! (Basic PDF, p 45)youre wrong and for reasons Ive already explained.
So it follows that a fighter can never shoot an ogre through the head on his/her first shot. Why not?
You're still talking about mechanics. I'm talking about fiction: Why can a fighter never shoot an ogre through the head on his/her first shot?it's impossible to ignore the fact that fighters get multiple attacks rather than larger attacks. earlier @Flamestrike narrated out how it could play out with the last attack in the chain killing the ogre after knocking the ogre's weapon aside & demoralizing it or something but that was declared not good enough a couple posts later because the fiighter's two three four or maybe even five attacks can't individually do 59hp damage or better. Exactly what level do you think fighter with fighter's extra attack should be dealing 59 hp or more each individual swing? Should they be sacrificing their extra attack?
The answer can't be because that would be unbalanced - game balance is a thing that matters in the real world, but it's not a part of the fiction.
EDIT: Mostly ninja'd by @Neonchameleon. And this post from Mort is also right on target!
In 4e, it is possible for a fighter to shoot an ogre through the head with the first shot. That's represented mechanically by the ogre being a minion.Yet another thing 4e got right - mooks. I realize some people hated them - but they could really add dimension to combats.
We can then get into interesting questions about who gets to make that decision - and if it's the GM, and the GM decides the ogre is not a minion, what is the relevance to the gameplay dynamic of the GM deciding this ogre is too lucky/prominent to be one-shotted? But those questions about the dynamics of the gameplay don't change the underlying possibilities of the fiction.