D&D 5E Spiritual Weapon and Sneak Attack

Mark Two, taking into account WotC don't like class specific feats (this also buffs it a little).


Feat: Sneaky Spells (perquisite: can cast at least one spell requiring an attack roll). Once per turn, when you make a melee or ranged spell attack you can deal an extra 1d4 damage to one creature you hit with the spell if you have advantage on the attack roll. This damage is of the same type as the spell. If you have the Sneak Attack class feature you may also add your sneak attack damage dice.
 

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If I was homebrewing, I would allow it. Just to see what happens. BUT you have to have an ally or advantage. And I may say no after seeing it in play.
 

Mark Two, taking into account WotC don't like class specific feats (this also buffs it a little).


Feat: Sneaky Spells (perquisite: can cast at least one spell requiring an attack roll). Once per turn, when you make a melee or ranged spell attack you can deal an extra 1d4 damage to one creature you hit with the spell if you have advantage on the attack roll. This damage is of the same type as the spell. If you have the Sneak Attack class feature you may also add your sneak attack damage dice.
How about:
Spell Finesse (Feat)
When you make a ranged spell attack, you may treat if as a ranged weapon attack. If you make a melee spell attack, you may treat it as a melee weapon attack with a finess weapon. This changes the attribute you use to attack with. Damage of the attack is unchanged by that; do not add strength or dexterity to the damage. Once per turn when you do this, if you have advantage on ths attack, you may add 1d6 to the attack's damage on one target.

This no longer mentions sneak attack at all. It also permits a paladin to spell-smite with shocking grasp, a barbarian to reckless, or a gish to use their higher str/dex stat with a cantrip.

Using 1d6 makes it stack (process wise) well with sneak attack.
 
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Depends on the group and the player wanting it. I'd probably allow it if the player thought it was a cool concept and/or had a character concept where it would make sense. Like say a trickster cleric of the god of thieves, who multiclasses rogue and cleric.
But, there would be some caveats to it and if they got to the point where they were abusing it (like whoever earlier mentioned using SW on their turn and then readying their attack to get SA on another turn), I'd shut it down. I'd only allow it if I trusted the players not to abuse it.
 

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