SPYCRAFT: Blood Money (Road to Binga)

Kim sends a quick message to Ghost-Fox...

"Tracking down Gournay need back-up... at this location (rattles off address and approximate location); finish off N'gambe then hurry yer arse over here... in that order hopefully... get them for Roman..."
 

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Out of the back of the jeep (and still using it for as much cover as possible), Ken fires two wide busts at the vehicle in pursuit.

[Ranged +4, Wide burst gives +1, if Point Blank, then another +1]
 

The Jeeps race through the street of Binga, scattering bystanders on their way. Both the soldiers and the agents frantically exchange fire. Ronin scores several solid hits on the enemy jeeps and even Kareem manages, with surprising control, manage to shoot accurately backward while keeping an eye on the road. Things seem to go well until a carefully aimed burst fired from the grinning Captain N'Gambe hits Ronin in the ribs. Two bullets hit him, one just grazes him but the other one penetrates deeply. As if things weren't bad enough, suddenly the agents turn a sharp corner and come face to face with 10 wheeler headed in the opposite direction and taking a very wide turn of his own. With the practiced reflexes of a New York taxi driver, Kareem manage to squeez his jeep on the sidewalk and avoid the truck. You hear more than you see the confirmation that the soldiers were not as lucky.

OOC:

Chase Speed starts at 60 Mp/h

Kareem maneuver: Set Up (by his description, please be more explicit next time)
Soldier maneuver: Jockey

modifier -2/0

Soldier
8 + 3
Kareem
11 + 12

Kareem wins by 12: Passengers and driver gains a +6 bonus to attack.

Lead augments to 7

Attacks on the car, def 11:

Kareem;
+4 attack
+6 for successful set up maneuver
-6 for shooting while driving
-6 for range (70 feet, pistol 20 ft RI)
-2 for speed (50+)

17 - 4 ; hit
Dmg 7 (after DR)


Ronin
+4 attack
+1 wide burst
+6 set up maneuver
+1 Point Blank shot (AK-47 range; 90 ft)
-2 shooting from moving vehicle
-2 speed (50+)

12 + 8
16 + 8
Dmg 4 and 10 (after DR)

6 bullet were spent (that brings us to 21 bullet for this fight, I believe)

Jeep total damage; 21

Bad guys retaliate;

2 soldiers direct 4 wide burst on the agents's jeep (def 13)

+2 attack
+1 Wide burst
-2 moving V
-2 speed (50+)

15 - 1
17 - 1
16 - 1
18 - 1

All hit!
Dmg, hum, all under 10 (your jeeps hardness). And it gets me thinking that +5 hardness for 1 GP is a little cheap... Oh well, next time I'll bring rocket launchers to the party.

N'Gambe; He targets Ronin (def 18 with cover)
+ 6 attack
+1 PBS
+1 wide burst
-2 MV
-2 SP

10 + 4
20! I spend 1 Action D
Dmg 7 Wounds Points (DR duly noted)

Ronin is now wounded. After checking carefully the rules, I realize that this doesn't mean a -2 to STR and DEX as long as he stills has VP. It just means he has to be careful because another lucky critical could kill him. This also remember that I should come up with a mechanic to determine if someone is knocked down from the shock of being hit. Some other time.

Crash check VS 10 wheeler;

it goes for both jeeps. DC is 19 under the present circumstances. Kareem's -2 for having taken an half action during the round only applies to the next maneuver check, not crash check. I mention it cause I wondered about that and bothered to check. Gotta be some other GC watching me, so I cover my back!

Kareem;
3 + 12 ; 15. Failed. I'm gonna take a leap of faith here and assume that this is exactly the kind of thing you'd want to spend and AD on. Otherwise, the damage could kill Ronin.

AD: 6. 15 + 6; success.

Soldier
7 + 5; 12
AD of my own
5

Failed, the jeep crash in the 10 wheeler!
17 dmg after hardness. The vehicle fails it % check and is immobilized. It isn't exploding or anything, though. N'Gambe gotta be furious but his driver is out cold from the crash and there ain't nothing he can do to keep you from escaping.

What do you know, you win the chase on a fluke! (The 10 wheeler occured because of the 1D6 I roll each round to see if something like that might happen).
 
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"Yeeeeehaaaaaaa!" GhostFox cheers as the enemy vehicle plows into the truck, "Awesome driving Kareem!"

"Awww, damn! Ronin, the bastard N'Gambe got in a lucky shot - let me get you something for that, " GhostFox says as she digs through the team's gear for a first aid kit and liquid skin patches.

Originally posted by Kareem_Amirr Over the gunfire, Kareem shouts "What's going on with Kim and Luddite?"
GhostFox relays Kim's message: " 'Tracking down Gournay need back-up... at this location (rattles off address and approximate location); finish off N'gambe then hurry yer arse over here... in that order hopefully... get them for Roman...' ".

"Let's take care of that wound first, Ronin.

Kareem, let's scoot over to Kim and Luddite, they might need a helping hand or three."

((OOC: GhostFox is just trying to be helpful by digging up the liquid skin patch and first aid kit - but I think Ronin has a better chance at healing, he's got +5 on his skill roll First Aid))
 
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[OOC: I had a feeling this was going to happen. . .]

Ken's face remains emotionless although his wound is severe. With Ghost's assistance, Ken works to clean his wound and apply the liquid skin patch to his bloody torso.

[OOC: Since he was wearing light armor (standard liner), Ronin will try (with Ghost's help) to remove the bullet from his wound (hopefully it is a shallow wound). If this can only be done with surgery, then it will just have to wait. Regardless, the skin patch should help stop the bleeding.]

[I believe I have 9 wounds left. Do you have my current vitality recorded?]
 

OOC:

Ronin lost 4 VP earlier in the shootout.

That should leave you with

11/15 VP
9/16 WP

There is no rule for bleeding once you took a wound. Should be! I'll look into that but we'll assume that first aid his successful for the moment.

You won't have time to gain back VP because it takes much less than 1 hour to reach the harbor.

The skin patch heals 1D8; 6

I'm not sure how long it takes to work, though. It is supposed to ''quickly heal'' so let's say that the trip from the barrack to the ahrbor is good enough.

Man, I suspect this liquid skin stuff was kept standard gear for game balance purpose because otherwise it gives super science gadget-like results!

How many skin patch does that leave you with? I think next time I will compile an exact list of the team's gears an gadgets 'cause I've been confused on this topic a few time since the beginning of the mission...

The Extra AD are now gone.

You are free to drive to the harbor. Maybe we should start a Harbor thread. We are hardly ''Off to Binga'' or at the ''MSF'' anymore.
 


Kareem smiles widely, then he makes way to the warehouse with all speed.

OO: Yes, from now on, I'll spend AD to avoid Crashing; and sorry, I thought I edited it to contain Set Up.
 

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