Don't know, I will have to look at it in more depth at some stage, but I have, since the beginning of the current version decide to go with "What makes narrative sense".
Is that take crazy or am I on to something?
But there's nothing (other than distance) that prevents the target from just moving to a location where the boulder no longer provides heavy obscurement and thereby breaking the rogue's stealth.
I know, right? Unfortunately, it's just one of those things ... how would you run simultaneous combats in a game like D&D?I kind of hate this because turns in D&D are a simplification of combat that narratively is supposed to be happening all at once, right. Or do we think the actors are literally all standing perfectly still while one person does their entire turn? Why wouldn't the rogue see/hear someone circling around the boulder and take steps to stay out of their notice? Either moving around the boulder as the opponent does or slipping into another hiding spot.
It is shocking how complicated people make stealth, for no apparent gain.Honestly?
Really honestly?
I feel you (and others) have been over-thinking this since the beginning, and continue to do so.
I would too, but since the rules don’t actually say that anywhere even after getting errata’d, I can only assume that is not actually the intended functionality. WotC has had no shortage of opportunities now to just write into the rules that you can stop being hidden if the DM decides your position is obvious, and they still haven’t done it.I think "finding you" would include situations where you are hidden but it's bloody obvious where the hidden person is.
You mean like the one on reddit?I look forward to this post going hundreds of replies as people argue about arguing about stealth.