Fighter crushes rogue
Barzhac said:
It would seem that the fighter's one and only job is to be a meat shield for the rest of the party. Um, who exactly wants to play a meat shield? Didn't we used to have hirelings for that sort of thing precisely because nobody wanted to do it?
I;ve been playing both a fighter and a rogue and have yet to see anythign the fighter can do better than the rogue. I have yet to see any reason to have one in the party at all. And now, with the adition of using stealth to get off sneak attacks more often than not, the rogue also becomes an artillary platform.
Sure glad they spent so much time removing the "broken" stuff from 3.5
Consider this: Human Fighter with a 20 Str, 14 Con, 10,10,10,8. Wield a heavy flail or a maul (2d6 damage). Feats: Power Attack and Weapon Focus.
5 str +2 proficiency +1 fighter weapon talent would give you a +8 to hit.
+6 when you power attack.
Reaping Strike (lvl1, at-will): 2d6 + 9(5str +3 PA + 1 WF) damage on a power attack if you hit.
If you miss it would still do 5 damage. The rogue has no lvl one at-will powers that damage their opponent on a miss.
Passing Attack (lvl 1, encounter): First hit: 2d6 + 9. _shift_ Second hit 2d6 + 9. Total = 4d6 + 18 damage in one turn. I think you'll find this comparable to a rogue's encounter power damage.
Brutal Strike (lvl1, daily): 6d6 + 9 damage! Since this is a "reliable" power you would not expend your daily use if it missed. That's 45 potential damage at first level. Not bad for a meat shield, eh? The rogue has no "reliable" lvl 1 daily powers. It's nice to have a 6d6+9 attack up your sleeve every day that WILL hit.
O yeah, and you'd still be able to manage a 14 constitution with your 20 strength. Not so amazing... but you could make up weak defenses with feats as you progress. As a fighter, you'd likely benefit more than other classes from magical weapon enhancements as well. Remember, 3[W] means a lot more for a maul than it does for a shuriken or a dagger.
Of course, damage is not the only part of a role playing game or even a tactical miniatures game. There are many reasons to play a fighter, and one of them is to be able to smash things with a big hammer. Don't focus on how a fighter compares to a rogue, but focus on how effective a rogue can be when the fighter has the attention of the enemies
