For me it's in the rules: A success on stealth AVOIDS notice--it doesn't erase it. If you've already been spotted, tough. The tactics I'm reading throughout all the published material (read Heathen, man it's full of examples) support the notion that Stealth will not give combat advantage once you've been spotted.
the_redbeard:
What I keep saying, and I'll ask you to pay special attention this next part, is:
I'm not saying you are incorrect in your interpretation. I'm saying that neither one of us can really be sure. I find the whole picture seems to be more supported (TO ME) in what I'm interpreting now. I'm not saying you're wrong--I'm just asking you to stop saying I'M wrong. We're both interpreting the unclear rules, here.
I keep mentioning all these examples where the tactics sections tell you how the monsters will use stealth, and
not one time have they mentioned using stealth to gain combat advantage without getting completely out of sight
first.
One description even reads--these tables can be tipped over with a DC 15 Strength check. After that a small creature has superior cover if they are prone behind the table. They may make a stealth check to attack with combat advantage.
I mean,




. That's pretty supportive of my idea.
But I'm NOT saying you're wrong to choose camp #1.
LOL.
Mighty big of you to be so generous and not even try to find what was wrong in my LITERAL approach.
Awareness/Notice/Hide
You can be aware that someone is around without knowing where they are.
Check out the 'targeting what you can't see' rules for explicit demonstration. Know that they are out there - but not where.
Awareness as prohibitive for stealth and/or combat awareness:
IF awareness prohibited stealth, why isn't it listed as prohibitive or for unawareness as a requirement?
Concealment specifically is a condition where the perceiver can SEE the STEALTHER... yet this allows stealth.
IF awareness prohibited combat advantage, why is only unawareness listed as one of many different conditions granting combat advantage?
Do you have answers to those questions?
Or are you going to just avoid the issue again?
Your supporting secondary info, re: Total concealment:
Total concealment penalizes the perception check by 10 (!) making it very effective for even poor stealthers.
It's a great tactic if you can get it - +10! I'll have to remember it. As it is advisable no matter our interpretation, I don't think it is necessarily supporting either side.
Here's something:
Gnome Arcanist power:
Aura of Illusion (Illusion) aura 5; the gnome arcanist and all allies
in the aura
gain concealment and can hide in the aura.
Yes, it does mention that is uses the Aura until ready to attack (which I'm sure you'll take as supporting your argument.) Why not after? Because it is a choice: grant my allies a chance for combat advantage, or attack.
And again, no limit on when this can be used. In the power description, it is straight: concealment->hide, no mention of when it can be used. Sounds like my interpretation.
Here's Mike Mearls again:
Mike Mearls said:
One thing to keep in mind is that one of the big picture changes in 4e was to move stealth and hiding from spells to skills. In other words, the rogue or ranger are the best PCs for hiding, not the wizard with an invisibility spell.
The spell is still useful, but it is now much more limited and harder to use over and over again.
With that in mind, when you are DMing it's OK to be liberal with letting people use the skill. If a rogue wants to run from a hiding point, across a room full of monsters, and then hide again in a different cover position, that's OK. I've run it such that on a successful check, the creatures don't notice the rogue's movement, and it has worked out fine (my ruling being that since the player wanted to move stealthily, he was unnoticed while moving).
The interesting thing to me is that it makes creatures with high passive Perception scores valuable in encounters. I've been playing around with monster designs the promote a sort of "order of operations" for adventurers - take out this guy first, then this guy next - and high perception guys are an area I'm messing around with as "first step targets" to clear out space for the stealthy characters.
Why, why would it be important to take out the high perception monsters? Because later in the combat, it will be easier to stealth! The monsters will surely know you are there, combat has started, but stealth is still a good thing - an important tactic - to use.
No reason to take out the high perception monsters after a combat has started otherwise.