deleteme123456
Explorer
Just tossing in some two cents that any house rule that involves your active stealth check vs enemy passive perception, while nice for lack of dice rolling, tends to be really broken in favor of PCs around level 1. A rogue could easily be at +9 (+4 DEX, +5 Trained) (+2 Tiefling?
) or +12 with skill focus (which might be worth it). Now then... let's look at typical level 1 threats, the Kobolds and Goblins come to mind. Looking at creatures of Level 4 or lower in those families, the highest perception I found was +4. Most were +1. That puts their passive in the 10-14 range. At 14, if you have 12 stealth, you only need to roll a 3.
Add in any sort of easy way to keep or reobtain stealth after an attack, and the ranged rogue doesn't even have to TRY to get sneak attack damage (not to mention +5 to defenses against melee and ranged for targetting what they can't see).
This makes bardolph's system far less interesting than at first glance.

Add in any sort of easy way to keep or reobtain stealth after an attack, and the ranged rogue doesn't even have to TRY to get sneak attack damage (not to mention +5 to defenses against melee and ranged for targetting what they can't see).
This makes bardolph's system far less interesting than at first glance.