The fact that it says "see text" here is further evidence that the difference in a successful saving throw and a failed saving throw is indeed MORE than simply half.
I have a history of disagreeing with Hyp, and in the words of the self proclaimed worlds worst lurker PCMN.buchw001 said:So I am now on the same side of the fence as HYP.
I should have known better than to go against some one with over 5000 posts.
I read that the other way around. The save is not the only thing that will reduce the amount of damage delt. If you have 61 hp, are hit with a harm from a 12th level caster and don't make the save, you still take 1/2 damage. The save isn't the only thing that makes the damage go down.buchw001 said:For Fireball, it lists Saving Throw: Reflex half.
For Harm it lists Saving Throw: Will half; see text.
The fact that it says "see text" here is further evidence that the difference in a successful saving throw and a failed saving throw is indeed MORE than simply half.
I now believe that a failed saving throw can mean death, but a successful saving throw can (at most) reduce the tarrget's hit points to 1.
LokiDR said:
I read that the other way around. The save is not the only thing that will reduce the amount of damage delt. If you have 61 hp, are hit with a harm from a 12th level caster and don't make the save, you still take 1/2 damage. The save isn't the only thing that makes the damage go down.
The other reason I believe that harm can not kill a target is history. 2e and 3e both agreed that Harm would only put you at a low hp score, not kill.
Huh?!? What ARE you talking about? Depending on how you read it, either they'd be at -59 hp or 1 hp.
Hypersmurf said:
Yup - depending on how you read it, they either take 120 damage, or 60 damage, and 60 is half of 20
-Hyp.
Hypersmurf said:
Well, there's an explanation for that from the other side, as well.
If I have 4 hit points and get hit by Harm, on a failed save, I drop to 1, and on a successful save, I drop to 1. Therefore, I don't take exactly half damage, necessarily, even on a successful save, hence "see text".
-Hyp.
LokiDR said:I read that the other way around. The save is not the only thing that will reduce the amount of damage delt. If you have 61 hp, are hit with a harm from a 12th level caster and don't make the save, you still take 1/2 damage. The save isn't the only thing that makes the damage go down.
The other explanation is that a different person wrote the stat block than the one who wrote the complete description.
The other reason I believe that harm can not kill a target is history. 2e and 3e both agreed that Harm would only put you at a low hp score, not kill.
The "see text" I believe relates to the differences in how the spell affects the living and the dead. For living opponents, the save is "Will half", for undead it is "Will negates (harmless)". Hence the note.buchw001 said:For Fireball, it lists Saving Throw: Reflex half.
For Harm it lists Saving Throw: Will half; see text.
The fact that it says "see text" here is further evidence that the difference in a successful saving throw and a failed saving throw is indeed MORE than simply half.
ForceUser said:Most ranged touch attacks don't.