EtherHulkRending
First Post
I actually think I'm in the other camp on this spell, I would have prefered to keep it the way it was and just given it a save. My example is this...how many 11th level characters have 110 hps?
mages? no
rogues? no
bards? no
clerics-doubtful
druids-doubtful
rangers-doubtful
paladins/fighters, possible with good roling and/or high con
barbarians, more likely
this spell is more powerful than other 6th level and higher spells now.
Fire Seeds
firestorm
chain lighting
disintegrate
Delayeb blast fireball
horrid wilting
The balancing factor of these is they are random numeric, and not a flat damage. Harm is actually more unbalanced now in my opinion. I can see how it's not against some monsters, but in the grand scheme, the majoiry of opponents( depending on campaign) are classed humanoids. This spell is still just too powerful,
mages? no
rogues? no
bards? no
clerics-doubtful
druids-doubtful
rangers-doubtful
paladins/fighters, possible with good roling and/or high con
barbarians, more likely
this spell is more powerful than other 6th level and higher spells now.
Fire Seeds
firestorm
chain lighting
disintegrate
Delayeb blast fireball
horrid wilting
The balancing factor of these is they are random numeric, and not a flat damage. Harm is actually more unbalanced now in my opinion. I can see how it's not against some monsters, but in the grand scheme, the majoiry of opponents( depending on campaign) are classed humanoids. This spell is still just too powerful,