Storms of Change OOC Part 4

I'm sorry to keep putting you guys off, but after being out of town for a week, I got back home to find my computer had died while I was away (I foolishly left it turned on while I was away and a hurricane happened to come through during that time, so I figure it was weather/lightning related), so I will be without a computer for a while longer (except for here at work where I can't really post a lot) until I get mine fixed or replaced.

Feel free to NPC Goven until I can get back into it.
 

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Sado said:
(OOC- ?? What do you mean by common attacks? And do you want me to change the character sheet in the RG as I take damage? I've just been doing that on my sheet at home, but I can start doing that if you want).

I mean your basic attack routine, like this from Isida's Zook:

Isida Kep'Tukari said:
Melee Atk: +3 (1d6/x2/B,P, morningstar)
Melee Atk: +3 (1d4/x2/S, sickle)
Ranged Atk: +4 (1d6/19-20/x2/P, light crossbow)

Just makes things a little easier for me :)
 

silentspace said:
I mean your basic attack routine, like this from Isida's Zook:



Just makes things a little easier for me :)

Sorry, didn't see this until now. I'll get that when I get home tonight.
 

Sado said:
OOC-My attacks:
Melee Atk: +6 (1d8/x3/S, MW Battle Axe)
Melee Atk: +5 (1d6/x3/S, Hand Axe)
Melee Atk: +5 (1d4/18-20,x2/S, Kukri)
Melee Atk: +5 (1d4/19-20,x2/P,S, Dagger)
Ranged Atk: +6 (1d8/x3/P, Longbow)

If you could post that in your character sheet that would be great, maybe under the section you have called "Combat stats" :)
 

Sorry for lack of posting. I've been thinking a lot about this game and what to do with it. It's supposed to be a world-in-crisis campaign, where PC actions can have a big impact on the shape of the world. But that's kind of hard to do in pbp. There are a bunch of nuances that probably never got through, and I don't really have the time to build a campaign website. There are meta plots and minor plots, but I've hardly touched them. I feel I have some experience with pbp now. I feel pbp should really be more like a short story, tight and concise, with limited npcs and sub-plots. Longer running games should be episodic, like a tv program. I've been thinking of how to implement this, hence the delay.

Another option is to send you down below Linace. It is a huge dungeon down there, with competing factions pushing their own agendas. And things that happen down there can have a big impact on the rest of the world as well. But a dungeon crawl like that could be problematic. Pbp is probably better suited to smaller dungeons, like the one the party looted in their last foray into the wilderness.

Anyway, I've been thinking about it, and haven't decided what to do yet. Do you guys have any thoughts?
 

We had a similar discussion about this campaign some time ago. My face to face experience is limited; the last time I played tabletop was 16 years ago. But I know those games have player attrition, irregular attendence, and missed clues. I don't see that PbP is any worse. In fact, given that in PbP everything is written, it is possible to go back and pick up these clues. Dedicated players can stick with a campaign even if they move to a different city. In some ways, PbP is better.

I hope you are able to continue this game, and that the other players will stick around for the long haul as well. Short, concise games are much easier to pull off, but also less rewarding than a longer, more intricate plot.

Personally, I no longer join single-DM games. They are hard to keep going long enough to take PCs up multiple levels. Individual DMs burn out. (I know - it happened to me.) Persistant worlds give PCs the chance to play under different DMs, and have a much better chance of reaching high levels. DMing in persistant worlds is also easier in some ways. I'm running, or trying to run, a long, meta-plot game in living EN world. I've broken it up, just as you say, into episodes. I'm on #3 now. I try to make them short enough to keep me from burning out, but each deals with the same long term plot and has a number of reoccuring NPCs. It takes a lot of pressure off of me to be able to drop DMing for a spell, and reassess my progress.

I know you had a negative experience with LEW, Silentspace, but there are other persistant worlds out there. My favorite, actually, is D20 World of Greyhawk.

In short, I hope you do continue this game as it stands. But if you choose not to, I hope you'll continue to DM in PbP, perhaps in a persistant world. They're always looking for good DMs. I'd join any game you DM. Just let me know!
 

I know where you are comming from Silentspace. I have the same questions about the game I am running. I'm still working on the answers, but I think that pbp can do as much as table top can. What I have found is that it doesn't pay to be too subtle - clues and hooks that seem obvious to me have often been missed. While I would prefer subtle to obvious, in the end I decided that noticed is much better than unnoticed.
 

Thanks guys. I wasn't going to drop the game, I was just working on some campaign re-design behind the scenes. Your feedback was very helpful though, thanks.
 

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