stonegod said:Is the dagger Thandis found magical or mwk?
DEFCON 1 said:/rant: OOG: I sincerely hope this is one aspect of D&D that gets changed when 4th edition is finally released. The whole "100 gp to identify a magic item" thing is the stupidest rule out there. The whole game is based entirely around getting better, badder, and more magic items to equip your character with, but they make you go through all these hoops just to do it. Hopefully it'll now just come down to spellcraft checks (which is what it should be anyway). The fact that it costs more to identify certains items than they are actually worth is just ridiculous. /endrant
If you have the ability to cast Detect Magic and you have ranks in Spellcraft, you can attempt to identify magical items. This process is modified from the Maester Prestige Class in the Complete Adventurer.
By spending an hour handling and examining an item and making a successful Spellcraft check (DC10 + item's caster level), you can determine the magical properties of a magic item. You cannot Take 10 or Take 20 on this check, but you can try again, though each attempt take one hour.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.