Jdvn1 said:
You mean like 3e?
Not at all. In 3e, they specified them by size (small, medium, large, etc), which wasn't terribly clear either. For all the rules quirks involved in 3.x damage determination, a weapon needs three designations;
a) what size wielder it is indended for. Use small, medium, large, etc for this since it will track with the wielder.
b) how it is sized for the intended wielder. Light, normal, and heavy work for this.
c) how it is being used. Off-handed, primary-handed or two-handed here.
Then you don't get terminology collisions.
(A) determines the damage die (a medium longsword does 1d8, a large 2d6).
(B) and (C) together determine the strength bonus to damage and power attack utility.
A light weapon gets 1x str if used in the primary hand or two-handed, and 1/2 if off-handed.
A normal weapon gets 1/2, 1, or 1 1/2 for off-handed, primary, and two-handed usage, respectively.
A heavy weapon gets 1 1/2 str if used two-handed, 1x if used primary (only the lance can do this), and isn't a legal off-handed weapon.
Power attack would say: light weapons and off-handed uses get no bonus to damage, ever. Normal and heavy weapons used primary-handed get 1:1 attack to damage, and used two-handed get 2:1.
Actually, ideally, power attack would say "each point you reduce your attack roll adds 1 to your strength bonus for purposes of determining damage", and then you wouldn't have as much complexity for damage determination.