Super-Duper AC Man Returns!

Bill Muench

First Post
Okay, first off a few disclaimers:
1. Super-Duper AC Man is not to be taken seriously. He is not a viable character. He is simply a freakish lab experiment of the sort found in backwoods science colleges.
2. The purpose of him is to figure out what the highest AC it is possible, if not probable, to get in 3E using only official WotC products, not including shape-changing or using monster races for PCs. As my friend would say, shape-changing is a crutch! :D If someone else wants to figure it out using shape-changing, feel free. I'm not going to.
3. Super-Duper AC Man is entirely legal to the best of my knowledge. He has the recommended amount of treasure for his level and everything stacks properly. If you see an error, please let me know so I can correct it or correct you. :)

Without further adieu, SUPER-DUPER AC MAN! Final AC:

201

He gets the AC under the following circumstances: fighting a single Giant opponent and moving through that opponent's
threatened area, provoking an AoO while fighting defensively.

Super-Duper AC Man is a (deep breath): Gnome Mnk2/Pal2/Clr3/Psion1/Ranger1/Mystic Wanderer 1/Duelist 10

His AC breaks down as follows:
Code:
[COLOR=silver]
Base:						 10	Type		Cost
Bracers of Armor +10:				+10	armor		100,000
Shield of Prudence Power Stone:			+6	insight		1,800
Skin of the Hero:				+3	luck		68,000
Shield of Faith scroll:				+5	deflection	450
Monk's Belt:					+4	haste		9,000
Size:						+1	size		/
Dexterity 58*:					+24	dexterity	138,700*
Intelligence 50*:				+20	intelligence	113,000*
Wisdom 48*:					+19	wisdom		91,500*
Charisma 52*:					+21	sacred		113,000*
Dodge:						+1	dodge		/
Psionic Dodge:					+1	dodge		/
Monk Bonus (from Monk's Tattoo):		+1	/		80,000
Enhanced Mobility:				+8	dodge		/
Holy Star scroll:				+10	cover		2,275
Elaborate Parry:				+10	dodge		/
Fighting Defensively w/ 15 ranks in Tumble:	+4	dodge		/
Two +1 Defender Weapons w/ Greater Magic Wpn:	+10	unnamed		19,000
Barkskin potion:				+5	natural armor	1,200
Off-Hand Parry:					+2	dodge		/
Twin Sword Style:				+2	armor (stacks)	/
Superior Expertise:				+16	dodge		/
Bonus vs. Giant:				+4	dodge		/
Family Domain Power:				+4	dodge		/
Greater Aspect of the Deity Potion (evil)	/	/		7,650
Total:						201			745,575
[/COLOR]
----
* Stats break down as follows:
Dexterity: 18 (base) + 5 (levels) + 21 (Super-Incantrix** Cat's Grace) +4 (inherent) +4 (2 Arms of Nyr) + 2 (Ziran drug) +4 (GAD***) = 58; costs 138,700
Intelligence: 18 (base) + 21 (Super-Incantrix** Fox's Cunning) +4 (inherent) + 3 (age) +4 (GAD***) = 50; costs 113,000.
Wisdom: 18 (base) + 20 (2x emp Owl's Insight) +3 (inherent) + 3 (age) +4 (GAD***) = 48; costs 91,500.
Charisma: 18 (base) + 21 (Super-Incantrix** Eagle's Splendor) +4 (inherent) + 3 (age) + 4 (Charm domain power) +2 (GAD***) = 52; costs 113,000.

In order to get the mental aging bonuses without losing physical stats, use a Rod of Security to spend 99% of your time in the demiplane so you don't physically age. This is open to interpretation, however, so if you don't buy it his AC will be 3 less (ONLY 198... :) ).

** Super Incantrix: An incantrix (MaoF) can cast improved metamagic spells. At 7th level they can cast a spell modified by a metamagic feat without raising its level. They can also, at 8th level, use metamagic feats whose level increase is reduced by 1. So the Empower feat only raises the level by +1. Each of these spells (Cat's Grace, Fox's Cunning, and Eagle's Splendor) are thus 8x Empowered (ick!); one of those is free and the rest only increase the spell by 1 level, for a final spell level of 9.

*** GAD = Greater Aspect of the Deity, cast as an evil spell and stored in potion form by a Master Alchemist. One potion gives all the bonuses and costs 7,650 gp.

So, whaddya think? :D
 
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I'm pretty sure that bracers of armour only go up to AC 8. Unfortunately, this means that super-duper AC man only has an AC of

199

Can we find another +2 bonus from somewhere to break the double century?
 

Where'd you get the Bracers of Armor +10 from? In my DMG they only go up to +8.

In addition I would only look at bonuses the character himself could grant, so I would be inclined to ignore the super Incantrix stuff which is where the bulk of the bonuses come.
 

Do Bracers of Armor stack with other armor bonuses? I know for certain that Inertial Armor and Mage Armor do not. That would take 10 off, making it AC 191.

Have you considered levels of Forsaker to add CON to his AC? Personally I'm too lazy do the math.

Greg
 

Hong is correct about the +8 max for Bracers of Armor.

Futhermore I am convinced that wearing Bracers of Armor or having Mage Armor cast on you actually counts as wearing physical armor.

Therefore he would also loose his INT and WIS bonuses. Total 39.

New adjusted AC would be: 160. Still pretty good.

Edit: Or just loose the bracers for an AC of 191.
 
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He'll have problems casting the Shield of Faith scroll. If I'm not mistaken it's cast at 18th level of ability. He'd have to roll...16 or higher? Not sure if Mystic Wander has spellcasting progression or not.

Also what price are you charging for the Incantrix spells? Just curious on that point...

Shapechanging a crutch? If Tabun is what you get with no crutches I'll hop along merrily...
 

AGGEMAM said:
Hong is correct about the +8 max for Bracers of Armor.

Futhermore I am convinced that wearing Bracers of Armor or having Mage Armor cast on you actually counts as wearing physical armor.

Therefore he would also loose his INT and WIS bonuses. Total 39.

New adjusted AC would be: 160. Still pretty good.

Edit: Or just loose the bracers for an AC of 191.

I don't think so. My monk used bracers of armor and a ring of force shield. They don't weigh anything, so they shouldn't effect you like actually wearing encumbering armor.
 

AGGEMAM said:
Futhermore I am convinced that wearing Bracers of Armor or having Mage Armor cast on you actually counts as wearing physical armor.

You, then, are convinced of something wrong. See the definition of armor in the PH, the monk NPC in the DMG, and the D&D FAQ on the Wizards website.
 

CRGreathouse said:
You, then, are convinced of something wrong. See the definition of armor in the PH, the monk NPC in the DMG, and the D&D FAQ on the Wizards website.

I have considered all those things but Mage Armor says:

"An invisble but tangible field of force surrounds the subject of Mage Armor, providing a +4 armor bonus to AC. Unlike mundane armor, Mage Armor, entails no armor check penalty, arcane spell failure chance, or speed reduction."

There is no point in the last sentence if it didn't count as wearing armor. If that was the case they could have left that sentence out entirely.

I know it is a controversial standpoint. But as of yet, I don't stand corrected.
 

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