Ath'kethin
Elder Thing
Counterpoint: There's already a lot of abstraction built into the game, as a necessity in order to make the game playable, so there's not much benefit to adding any more abstractions than are strictly necessary.
Of course, that's entirely a matter of priorities.
Sure. I for one have always embraced the abstract nature of D&D rules - I remember defending the one-minute combat rounds back in the 2e days, and I still feel it makes some sense.
My overall goal is to let people play characters they will love (without multiclasing, because I really detest WotC-era multiclasing). I have no interest in making all weapons equally useful as such, since as I mentioned before there's a reason spears have been the go-to weapon choice in pretty much all cultures for centuries and centuries, and axes then swords became so popular. They're just better designs.
But if a character idea revolves around wielding a knife, it makes sense to me that a warrior type trained in eviscerating people will be far more effective at using it than the scholar who uses it mainly for separating bat poop into separate lines by color. Hit Dice already represent this combat training, so applying them as weapon damage is intuitive and solves a host of logical and gameplay problems.
Or maybe it doesn't. Most of my D&D experience for the past couple of years has been on the design side; I haven't been actually able to play, on either side of the screen, since 2016. I could be totally off.my rocker. But I'd love to try these ideas out.
EDIT: in addition to my usual battery of typos, the system amusingly auto-capitalized "spears." Not to say that we aren't all Britney fans here (I know I am!) but it seems odd particularly in context to have that particular adjustment made automatically.
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